James Urquhart
da6bcbeb2b
Improvements to openvr code
...
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
2016-03-28 10:05:16 +10:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Dušan Jocić
28d303c5ea
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
LuisAntonRebollo
b81ebaa386
Set correct terrain layer texture format.
2014-11-08 18:19:14 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00