Commit graph

8 commits

Author SHA1 Message Date
suncaller 5e8e7e7bf8 Clean up redundant variables 2019-02-06 15:03:06 -05:00
Azaezel 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 2018-03-14 13:12:26 -05:00
Areloch c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch 8eb442490a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch 6ce53c45f0 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
Areloch f5e86a83b5 Other renames to ensure linux case-sensitivity compliance and casing format consistency. 2016-05-26 13:56:19 -05:00