Commit graph

10 commits

Author SHA1 Message Date
AzaezelX 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 2021-10-14 15:06:49 -05:00
AzaezelX 98a079a797 code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
Areloch 64b98b0c10 Converts most of AFX classes to utilize assets
Adds modified classes to project importer convert logic
2021-08-22 02:15:14 -05:00
AzaezelX 3c0360fd2f uninitialized variables-afx 2020-05-11 13:54:23 -05:00
Azaezel 0df2cf1b9d afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile) 2018-03-29 03:41:34 -05:00
Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Marc Chapman ace877b409 Add all new AFX files 2017-07-26 19:38:34 +01:00