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https://github.com/TorqueGameEngines/Torque3D.git
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moved remaining tests
FrameTemp had its template initializers removed, and also its ~ operator, return these if we need to.
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6 changed files with 57 additions and 16 deletions
122
Engine/source/testing/tVectorTest.cpp
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122
Engine/source/testing/tVectorTest.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "testing/unitTesting.h"
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#include "core/util/tVector.h"
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// Define some test data used below.
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FIXTURE(Vector)
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{
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public:
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struct Dtor
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{
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bool* ptr;
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Dtor() {} // Needed for vector increment.
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Dtor(bool* ptr): ptr(ptr) {}
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~Dtor()
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{
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*ptr = true;
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}
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};
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static const S32 ints[];
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static const U32 length;
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static S32 QSORT_CALLBACK sortInts(const S32* a, const S32* b)
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{
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S32 av = *a;
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S32 bv = *b;
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if (av < bv)
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return -1;
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else if (av > bv)
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return 1;
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else
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return 0;
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}
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};
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const S32 VectorFixture::ints[] = {0, 10, 2, 3, 14, 4, 12, 6, 16, 7, 8, 1, 11, 5, 13, 9, 15};
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const U32 VectorFixture::length = sizeof(VectorFixture::ints) / sizeof(S32);
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TEST_FIX(Vector, Allocation)
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{
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Vector<S32> *vector = new Vector<S32>;
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for (S32 i = 0; i < 1000; i++)
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vector->push_back(10000 + i);
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// Erase the first element, 500 times.
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for (S32 i = 0; i < 500; i++)
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vector->erase(U32(0));
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vector->compact();
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EXPECT_EQ(vector->size(), 500) << "Vector was unexpectedly short!";
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delete vector;
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}
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TEST_FIX(Vector, Deallocation)
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{
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bool dtorVals[10];
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Vector<Dtor> v;
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// Only add the first 9 entries; the last is populated below.
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for (U32 i = 0; i < 9; i++)
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v.push_back(Dtor(&dtorVals[i]));
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// Fill the values array with false so we can test for destruction.
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for (U32 i = 0; i < 10; i++)
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dtorVals[i] = false;
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v.decrement();
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EXPECT_TRUE(dtorVals[8]) << "Vector::decrement failed to call destructor";
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v.decrement(2);
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EXPECT_TRUE(dtorVals[7]) << "Vector::decrement failed to call destructor";
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EXPECT_TRUE(dtorVals[6]) << "Vector::decrement failed to call destructor";
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v.pop_back();
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EXPECT_TRUE(dtorVals[5]) << "Vector::pop_back failed to call destructor";
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v.increment();
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v.last() = Dtor(&dtorVals[9]);
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v.clear();
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// All elements should have been destructed.
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for (U32 i = 0; i < 10; i++)
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EXPECT_TRUE(dtorVals[i])
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<< "Element " << i << "'s destructor was not called";
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}
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TEST_FIX(Vector, Sorting)
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{
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Vector<S32> v;
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for(U32 i = 0; i < length; i++)
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v.push_back(ints[i]);
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v.sort(sortInts);
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for(U32 i = 0; i < length - 1; i++)
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EXPECT_TRUE(v[i] <= v[i + 1])
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<< "Element " << i << " was not in sorted order";
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}
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