Torque3D/Engine/source/testing/tVectorTest.cpp
marauder2k7 ffc001bb97 moved remaining tests
FrameTemp had its template initializers removed, and also its ~ operator, return these if we need to.
2026-05-31 17:38:31 +01:00

122 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "testing/unitTesting.h"
#include "core/util/tVector.h"
// Define some test data used below.
FIXTURE(Vector)
{
public:
struct Dtor
{
bool* ptr;
Dtor() {} // Needed for vector increment.
Dtor(bool* ptr): ptr(ptr) {}
~Dtor()
{
*ptr = true;
}
};
static const S32 ints[];
static const U32 length;
static S32 QSORT_CALLBACK sortInts(const S32* a, const S32* b)
{
S32 av = *a;
S32 bv = *b;
if (av < bv)
return -1;
else if (av > bv)
return 1;
else
return 0;
}
};
const S32 VectorFixture::ints[] = {0, 10, 2, 3, 14, 4, 12, 6, 16, 7, 8, 1, 11, 5, 13, 9, 15};
const U32 VectorFixture::length = sizeof(VectorFixture::ints) / sizeof(S32);
TEST_FIX(Vector, Allocation)
{
Vector<S32> *vector = new Vector<S32>;
for (S32 i = 0; i < 1000; i++)
vector->push_back(10000 + i);
// Erase the first element, 500 times.
for (S32 i = 0; i < 500; i++)
vector->erase(U32(0));
vector->compact();
EXPECT_EQ(vector->size(), 500) << "Vector was unexpectedly short!";
delete vector;
}
TEST_FIX(Vector, Deallocation)
{
bool dtorVals[10];
Vector<Dtor> v;
// Only add the first 9 entries; the last is populated below.
for (U32 i = 0; i < 9; i++)
v.push_back(Dtor(&dtorVals[i]));
// Fill the values array with false so we can test for destruction.
for (U32 i = 0; i < 10; i++)
dtorVals[i] = false;
v.decrement();
EXPECT_TRUE(dtorVals[8]) << "Vector::decrement failed to call destructor";
v.decrement(2);
EXPECT_TRUE(dtorVals[7]) << "Vector::decrement failed to call destructor";
EXPECT_TRUE(dtorVals[6]) << "Vector::decrement failed to call destructor";
v.pop_back();
EXPECT_TRUE(dtorVals[5]) << "Vector::pop_back failed to call destructor";
v.increment();
v.last() = Dtor(&dtorVals[9]);
v.clear();
// All elements should have been destructed.
for (U32 i = 0; i < 10; i++)
EXPECT_TRUE(dtorVals[i])
<< "Element " << i << "'s destructor was not called";
}
TEST_FIX(Vector, Sorting)
{
Vector<S32> v;
for(U32 i = 0; i < length; i++)
v.push_back(ints[i]);
v.sort(sortInts);
for(U32 i = 0; i < length - 1; i++)
EXPECT_TRUE(v[i] <= v[i + 1])
<< "Element " << i << " was not in sorted order";
}