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https://github.com/TorqueGameEngines/Torque3D.git
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Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
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e6e2ee0d50
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18 changed files with 151 additions and 134 deletions
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@ -66,7 +66,6 @@ function UI::create( %this )
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%dbList = new ArrayObject(LevelFilesList);
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loadStartup();
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//Canvas.pushDialog(MainMenuGui);
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}
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function Game::destroy( %this )
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@ -27,7 +27,7 @@
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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command = "disconnect();\nCanvas.setContent(MainMenuGui);";
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command = "disconnect();\nCanvas.setContent(ProjectSettings.value(\"UI/mainMenuName\"));";
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accelerator = "escape";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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@ -144,7 +144,9 @@ function StartupGui::onDone(%this)
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//BlankGui.delete();
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//flushTextureCache();
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Canvas.setContent(MainMenuGui);
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%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
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if (isObject( %mainMenuGUI ))
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Canvas.setContent( %mainMenuGUI );
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}
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else
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{
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