mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 06:03:48 +00:00
Change to main.cs so the client/server core module execs after game modules have loaded
This commit is contained in:
parent
7dc03ae17a
commit
e6e2ee0d50
1 changed files with 3 additions and 0 deletions
|
|
@ -25,6 +25,9 @@ ModuleDatabase.LoadExplicit( "CoreModule" );
|
|||
ModuleDatabase.scanModules( "data", false );
|
||||
ModuleDatabase.LoadGroup( "Game" );
|
||||
|
||||
//Finally, initialize the client/server structure
|
||||
ModuleDatabase.LoadExplicit( "Core_ClientServer" );
|
||||
|
||||
if( !$isDedicated )
|
||||
{
|
||||
// Start rendering and stuff.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue