Change to main.cs so the client/server core module execs after game modules have loaded

This commit is contained in:
Areloch 2019-08-05 02:04:12 -05:00
parent 7dc03ae17a
commit e6e2ee0d50

View file

@ -25,6 +25,9 @@ ModuleDatabase.LoadExplicit( "CoreModule" );
ModuleDatabase.scanModules( "data", false );
ModuleDatabase.LoadGroup( "Game" );
//Finally, initialize the client/server structure
ModuleDatabase.LoadExplicit( "Core_ClientServer" );
if( !$isDedicated )
{
// Start rendering and stuff.