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backend specularMap to PBRConfigMap alts.
left:
addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
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24 changed files with 95 additions and 100 deletions
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@ -70,7 +70,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
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FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
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FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
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FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapHLSL );
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FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL );
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FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatHLSL );
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FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
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FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );
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