Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor

Color picker refactor rev2
This commit is contained in:
Brian Roberts 2025-01-27 11:31:17 -06:00 committed by GitHub
commit fdbac265b7
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53 changed files with 595 additions and 207 deletions

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@ -1104,7 +1104,21 @@ DefineEngineFunction(ColorRGBToHSB, const char*, (ColorI color), ,
"@endtsexample\n"
"@ingroup Strings")
{
ColorI::Hsb hsb(color.getHSB());
Hsb hsb(color.getHSB());
String s(String::ToString(hsb.hue) + " " + String::ToString(hsb.sat) + " " + String::ToString(hsb.brightness));
return Con::getReturnBuffer(s);
}
DefineEngineFunction(ColorLinearRGBToHSB, const char*, (LinearColorF color), ,
"Convert from a integer RGB (red, green, blue) color to HSB (hue, saturation, brightness). HSB is also know as HSL or HSV as well, with the last letter standing for lightness or value.\n"
"@param color Integer color value to be converted in the form \"R G B A\", where R is red, G is green, B is blue, and A is alpha. It excepts an alpha, but keep in mind this will not be converted.\n"
"@return HSB color value, alpha isn't handled/converted so it is only the RGB value\n\n"
"@tsexample\n"
"ColorRBGToHSB( \"0 0 255 128\" ) // Returns \"240 100 100\".\n"
"@endtsexample\n"
"@ingroup Strings")
{
Hsb hsb(color.getHSB());
String s(String::ToString(hsb.hue) + " " + String::ToString(hsb.sat) + " " + String::ToString(hsb.brightness));
return Con::getReturnBuffer(s);
}
@ -1133,7 +1147,7 @@ DefineEngineFunction(ColorHSBToRGB, ColorI, (Point3I hsb), ,
"@ingroup Strings")
{
ColorI color;
color.set(ColorI::Hsb(hsb.x, hsb.y, hsb.z));
color.set(Hsb(hsb.x, hsb.y, hsb.z));
return color;
}

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@ -419,7 +419,7 @@ ConsoleGetType(TypeF64)
{
static const U32 bufSize = 256;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, bufSize, "%Lg", *((F64*)dptr));
dSprintf(returnBuffer, bufSize, "%g", *((F64*)dptr));
return returnBuffer;
}
ConsoleSetType(TypeF64)

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@ -34,9 +34,24 @@
#include "console/engineAPI.h"
#endif
#ifdef TORQUE_USE_LEGACY_GAMMA
const F32 gGamma = 2.2f;
const F32 gOneOverGamma = 1.f / 2.2f;
#else
const F32 gGamma = 2.4f;
const F32 gOneOverGamma = 1.f / 2.4f;
const F32 gOneOver255 = 1.f / 255.f;
#endif
struct Hsb
{
Hsb() :hue(0), sat(0), brightness(0) {};
Hsb(U32 h, U32 s, U32 b) :hue(h), sat(s), brightness(b) {};
U32 hue; ///Hue
U32 sat; ///Saturation
U32 brightness; //Brightness/Value/Lightness
};
class ColorI;
@ -55,9 +70,14 @@ public:
LinearColorF(const F32 in_r, const F32 in_g, const F32 in_b, const F32 in_a = 1.0f);
LinearColorF(const ColorI &color);
LinearColorF(const char* pStockColorName);
LinearColorF(const Hsb& color);
F32 srgbToLinearChannel(const F32 chan_col);
F32 linearChannelToSrgb(const F32 chan_col);
void set( const F32 in_r, const F32 in_g, const F32 in_b, const F32 in_a = 1.0f );
void set( const char* pStockColorName );
void set(const Hsb& color);
static const LinearColorF& StockColor( const char* pStockColorName );
StringTableEntry StockColor( void );
@ -88,6 +108,7 @@ public:
U32 getARGBPack() const;
U32 getRGBAPack() const;
U32 getABGRPack() const;
Hsb getHSB();
void interpolate(const LinearColorF& in_rC1,
const LinearColorF& in_rC2,
@ -126,16 +147,6 @@ public:
U8 blue;
U8 alpha;
struct Hsb
{
Hsb() :hue(0), sat(0), brightness(0){};
Hsb(F64 h, F64 s, F64 b) :hue(h), sat(s), brightness(b){};
F64 hue; ///Hue
F64 sat; ///Saturation
F64 brightness; //Brightness/Value/Lightness
};
public:
ColorI() : red(0), green(0), blue(0), alpha(0) {}
ColorI(const ColorI& in_rCopy);
@ -247,6 +258,27 @@ public:
static void destroy( void );
};
inline F32 LinearColorF::srgbToLinearChannel(const F32 chan_col)
{
if (chan_col < 0.0405f) {
return chan_col / 12.92f;
}
else {
return mPow((chan_col + 0.055f) / 1.055f, gGamma);
}
}
inline F32 LinearColorF::linearChannelToSrgb(const F32 chan_col)
{
if (chan_col <= 0.0031308f) {
return chan_col * 12.92f;
}
else {
return 1.055f * mPow(chan_col, gOneOverGamma) - 0.055f;
}
}
//------------------------------------------------------------------------------
//-------------------------------------- INLINES (LinearColorF)
//
@ -441,6 +473,80 @@ inline F32 LinearColorF::luminance()
return red * 0.3f + green * 0.59f + blue * 0.11f;
}
inline LinearColorF::LinearColorF(const Hsb& color)
{
set(color);
}
inline void LinearColorF::set(const Hsb& color)
{
F64 c = (color.brightness / 100.0) * (color.sat / 100.0);
F64 x = c * (1.0 - fabs(fmod(color.hue / 60.0, 2.0) - 1.0));
F64 m = (color.brightness / 100.0) - c;
F64 r = 0.0, g = 0.0, b = 0.0;
if (color.hue < 60.0) {
r = c; g = x; b = 0.0;
}
else if (color.hue < 120.0) {
r = x; g = c; b = 0.0;
}
else if (color.hue < 180.0) {
r = 0.0; g = c; b = x;
}
else if (color.hue < 240.0) {
r = 0.0; g = x; b = c;
}
else if (color.hue < 300.0) {
r = x; g = 0.0; b = c;
}
else {
r = c; g = 0.0; b = x;
}
r += m;
g += m;
b += m;
red = static_cast<F32>(srgbToLinearChannel(r));
green = static_cast<F32>(srgbToLinearChannel(g));
blue = static_cast<F32>(srgbToLinearChannel(b));
alpha = 1.0f; // Default alpha to 1.0
}
inline Hsb LinearColorF::getHSB()
{
F32 r = linearChannelToSrgb(red);
F32 g = linearChannelToSrgb(green);
F32 b = linearChannelToSrgb(blue);
F32 maxVal = mMax(r, mMax(g, b));
F32 minVal = mMin(r, mMin(g, b));
F32 delta = maxVal - minVal;
Hsb hsb;
hsb.brightness = maxVal * 100.0; // Convert to percentage
hsb.sat = (maxVal > 0.0f) ? (delta / maxVal) * 100.0 : 0.0;
if (delta > 0.0f) {
if (r == maxVal)
hsb.hue = 60.0 * mFmod(((g - b) / delta), 6.0);
else if (g == maxVal)
hsb.hue = 60.0 * (((b - r) / delta) + 2.0);
else
hsb.hue = 60.0 * (((r - g) / delta) + 4.0);
if (hsb.hue < 0.0)
hsb.hue += 360.0;
}
else {
hsb.hue = 0.0;
}
return hsb;
}
//------------------------------------------------------------------------------
//-------------------------------------- INLINES (ColorI)
//
@ -550,6 +656,7 @@ inline void ColorI::set(const String& hex)
red = (U8)(convertFromHex(redString));
green = (U8)(convertFromHex(greenString));
blue = (U8)(convertFromHex(blueString));
alpha = 255;
}
inline S32 ColorI::convertFromHex(const String& hex) const
@ -718,7 +825,7 @@ inline U16 ColorI::get4444() const
U16(U16(blue >> 4) << 0));
}
inline ColorI::Hsb ColorI::getHSB() const
inline Hsb ColorI::getHSB() const
{
// Normalize RGB values to [0, 1]
F64 rPercent = (F64)red / 255.0;
@ -739,22 +846,22 @@ inline ColorI::Hsb ColorI::getHSB() const
S = delta / maxColor; // Saturation
// Compute hue
if (fabs(maxColor - rPercent) < 1e-6)
if (mFabsD(maxColor - rPercent) < 1e-6)
{
H = 60.0 * ((gPercent - bPercent) / delta);
}
else if (fabs(maxColor - gPercent) < 1e-6)
else if (mFabsD(maxColor - gPercent) < 1e-6)
{
H = 60.0 * (((bPercent - rPercent) / delta) + 2.0);
}
else if (fabs(maxColor - bPercent) < 1e-6)
else if (mFabsD(maxColor - bPercent) < 1e-6)
{
H = 60.0 * (((rPercent - gPercent) / delta) + 4.0);
}
}
// Prepare the output HSB struct
ColorI::Hsb val;
Hsb val;
val.hue = H; // Round to nearest integer
val.sat = S * 100.0; // Convert to percentage
val.brightness = B * 100.0; // Convert to percentage
@ -781,9 +888,9 @@ inline String ColorI::getHex() const
inline LinearColorF::LinearColorF( const ColorI &color)
{
red = sSrgbToLinear[color.red],
green = sSrgbToLinear[color.green],
blue = sSrgbToLinear[color.blue],
red = srgbToLinearChannel(color.red * gOneOver255),
green = srgbToLinearChannel(color.green * gOneOver255),
blue = srgbToLinearChannel(color.blue * gOneOver255),
alpha = F32(color.alpha * gOneOver255);
}
@ -798,14 +905,14 @@ inline ColorI LinearColorF::toColorI(const bool keepAsLinear)
else
{
#ifdef TORQUE_USE_LEGACY_GAMMA
float r = mPow(red, gOneOverGamma);
float g = mPow(green, gOneOverGamma);
float b = mPow(blue, gOneOverGamma);
F32 r = mPow(red, gOneOverGamma);
F32 g = mPow(green, gOneOverGamma);
F32 b = mPow(blue, gOneOverGamma);
return ColorI(U8(r * 255.0f + 0.5), U8(g * 255.0f + 0.5), U8(b * 255.0f + 0.5), U8(alpha * 255.0f + 0.5));
#else
float r = red < 0.0031308f ? 12.92f * red : 1.055f * mPow(red, 1.0f / 2.4f) - 0.055f;
float g = green < 0.0031308f ? 12.92f * green : 1.055f * mPow(green, 1.0f / 2.4f) - 0.055f;
float b = blue < 0.0031308f ? 12.92f * blue : 1.055f * mPow(blue, 1.0f / 2.4f) - 0.055f;
F32 r = linearChannelToSrgb(red);
F32 g = linearChannelToSrgb(green);
F32 b = linearChannelToSrgb(blue);
return ColorI(U8(r * 255.0f + 0.5), U8(g * 255.0f + 0.5), U8(b * 255.0f + 0.5), U8(alpha * 255.0f + 0.5f));
#endif
}
@ -822,14 +929,14 @@ inline ColorI LinearColorF::toColorI(const bool keepAsLinear)
else
{
#ifdef TORQUE_USE_LEGACY_GAMMA
float r = mPow(red, gOneOverGamma);
float g = mPow(green, gOneOverGamma);
float b = mPow(blue, gOneOverGamma);
F32 r = mPow(red, gOneOverGamma);
F32 g = mPow(green, gOneOverGamma);
F32 b = mPow(blue, gOneOverGamma);
return ColorI(U8(r * 255.0f + 0.5), U8(g * 255.0f + 0.5), U8(b * 255.0f + 0.5), U8(alpha * 255.0f + 0.5));
#else
float r = red < 0.0031308f ? 12.92f * red : 1.055f * mPow(red, 1.0f / 2.4f) - 0.055f;
float g = green < 0.0031308f ? 12.92f * green : 1.055f * mPow(green, 1.0f / 2.4f) - 0.055f;
float b = blue < 0.0031308f ? 12.92f * blue : 1.055f * mPow(blue, 1.0f / 2.4f) - 0.055f;
F32 r = linearChannelToSrgb(red);
F32 g = linearChannelToSrgb(green);
F32 b = linearChannelToSrgb(blue);
return ColorI(U8(r * 255.0f + 0.5f), U8(g * 255.0f + 0.5f), U8(b * 255.0f + 0.5f), U8(alpha * 255.0f + 0.5f));
#endif
}

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@ -186,7 +186,7 @@ public:
static inline String ToString( U32 v ) { return ToString( "%u", v ); }
static inline String ToString( S32 v ) { return ToString( "%d", v ); }
static inline String ToString( F32 v ) { return ToString( "%g", v ); }
static inline String ToString( F64 v ) { return ToString( "%Lg", v ); }
static inline String ToString( F64 v ) { return ToString( "%g", v ); }
inline operator const char* () { return c_str(); }
static String SpanToString(const char* start, const char* end);

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@ -29,7 +29,7 @@
//**************************************************************************
class ScreenShotD3D11 : public ScreenShot
{
protected:
public:
GBitmap* _captureBackBuffer() override;

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@ -29,7 +29,7 @@
//**************************************************************************
class ScreenShotGL : public ScreenShot
{
protected:
public:
GBitmap* _captureBackBuffer() override;

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@ -40,10 +40,6 @@ class Frustum;
class ScreenShot
{
/// This is overloaded to copy the current GFX
/// backbuffer to a new bitmap.
virtual GBitmap* _captureBackBuffer() { return NULL; }
/// This is set to toggle the capture.
bool mPending;
@ -76,6 +72,9 @@ public:
ScreenShot();
virtual ~ScreenShot() { }
/// This is overloaded to copy the current GFX
/// backbuffer to a new bitmap.
virtual GBitmap* _captureBackBuffer() { return NULL; }
/// Used to start the screenshot capture.
void setPending( const char *filename, bool writeJPG, S32 tiles, F32 overlap );

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@ -29,6 +29,8 @@
#include "gui/controls/guiColorPicker.h"
#include "gfx/primBuilder.h"
#include "gfx/gfxDrawUtil.h"
#include "postFx/postEffectManager.h"
#include "gfx/screenshot.h"
IMPLEMENT_CONOBJECT(GuiColorPickerCtrl);
@ -47,15 +49,23 @@ GuiColorPickerCtrl::GuiColorPickerCtrl()
mActive = true;
mSelectorGap = 1;
mActionOnMove = false;
mDropperActive = false;
mShowReticle = true;
mSelectedHue = 0;
mSelectedAlpha = 255;
mSelectedSaturation = 100;
mSelectedBrightness = 100;
eyeDropperPos = Point2I::Zero;
eyeDropperCap = NULL;
}
GuiColorPickerCtrl::~GuiColorPickerCtrl()
{
if (eyeDropperCap != NULL)
{
delete eyeDropperCap;
eyeDropperCap = NULL;
}
}
ImplementEnumType( GuiColorPickMode,
@ -94,7 +104,7 @@ void GuiColorPickerCtrl::initPersistFields()
void GuiColorPickerCtrl::renderBlendRange(RectI& bounds)
{
ColorI currentColor;
currentColor.set(ColorI::Hsb(mSelectedHue, 100, 100));
currentColor.set(Hsb(mSelectedHue, 100, 100));
GFX->getDrawUtil()->drawRectFill(bounds, currentColor, 0.0f, ColorI(0,0,0,0), true);
}
@ -114,7 +124,7 @@ void GuiColorPickerCtrl::renderBlendSelector(RectI& bounds)
selectorRect.set(Point2I(selectorPos.x - mSelectorGap, selectorPos.y - mSelectorGap), Point2I(mSelectorGap * 2, mSelectorGap * 2));
ColorI currentColor;
currentColor.set(ColorI::Hsb(mSelectedHue, mSelectedSaturation, mSelectedBrightness));
currentColor.set(Hsb(mSelectedHue, mSelectedSaturation, mSelectedBrightness));
GFX->getDrawUtil()->drawRectFill(selectorRect, currentColor, 2.0f, ColorI::WHITE);
}
@ -136,8 +146,8 @@ void GuiColorPickerCtrl::renderHueGradient(RectI& bounds, U32 numColours)
U32 nextHue = static_cast<U32>((F32(i + 1) / F32(numColours)) * 360.0f);
ColorI currentColor, nextColor;
currentColor.set(ColorI::Hsb(currentHue, 100, 100));
nextColor.set(ColorI::Hsb(nextHue, 100, 100));
currentColor.set(Hsb(currentHue, 100, 100));
nextColor.set(Hsb(nextHue, 100, 100));
switch (mSelectorMode)
{
@ -217,7 +227,7 @@ void GuiColorPickerCtrl::renderHueSelector(RectI& bounds)
}
ColorI currentColor;
currentColor.set(ColorI::Hsb(mSelectedHue, 100, 100));
currentColor.set(Hsb(mSelectedHue, 100, 100));
GFX->getDrawUtil()->drawRectFill(selectorRect, currentColor, 2.0f, ColorI::WHITE);
}
@ -232,7 +242,7 @@ void GuiColorPickerCtrl::renderAlphaGradient(RectI& bounds)
S32 b = bounds.point.y + bounds.extent.y;
ColorI currentColor;
currentColor.set(ColorI::Hsb(mSelectedHue, 100, 100));
currentColor.set(Hsb(mSelectedHue, 100, 100));
ColorI alphaCol = ColorI::BLACK;
alphaCol.alpha = 0;
@ -308,12 +318,38 @@ void GuiColorPickerCtrl::renderAlphaSelector(RectI& bounds)
}
ColorI currentColor;
currentColor.set(ColorI::Hsb(mSelectedHue, 100, 100));
currentColor.set(Hsb(mSelectedHue, 100, 100));
currentColor.alpha = mSelectedAlpha;
GFX->getDrawUtil()->drawRectFill(selectorRect, currentColor, 2.0f, ColorI::WHITE);
}
void GuiColorPickerCtrl::renderEyeDropper()
{
if (eyeDropperCap != NULL)
{
GFX->getDrawUtil()->drawBitmap(eyeHandle, getRoot()->getPosition());
Point2I resolution = getRoot()->getExtent();
Point2I magnifierSize(100, 100);
Point2I magnifierPosition = eyeDropperPos + Point2I(20, 20);
// Adjust position to ensure magnifier stays on screen
if (magnifierPosition.x + magnifierSize.x > resolution.x)
magnifierPosition.x = eyeDropperPos.x - magnifierSize.x - 20;
if (magnifierPosition.y + magnifierSize.y > resolution.y)
magnifierPosition.y = eyeDropperPos.y - magnifierSize.y - 20;
RectI magnifierBounds(magnifierPosition, magnifierSize);
ColorI currentColor;
currentColor.set(Hsb(mSelectedHue, mSelectedSaturation, mSelectedBrightness));
currentColor.alpha = mSelectedAlpha;
GFX->getDrawUtil()->drawRectFill(magnifierBounds, currentColor, 2.0f, ColorI::BLACK);
}
}
void GuiColorPickerCtrl::onRender(Point2I offset, const RectI& updateRect)
{
if (mStateBlock.isNull())
@ -333,7 +369,7 @@ void GuiColorPickerCtrl::onRender(Point2I offset, const RectI& updateRect)
case GuiColorPickerCtrl::pPalette:
{
ColorI currentColor;
currentColor.set(ColorI::Hsb(mSelectedHue, mSelectedSaturation, mSelectedBrightness));
currentColor.set(Hsb(mSelectedHue, mSelectedSaturation, mSelectedBrightness));
currentColor.alpha = mSelectedAlpha;
GFX->getDrawUtil()->drawRectFill(boundsRect, currentColor);
break;
@ -356,6 +392,15 @@ void GuiColorPickerCtrl::onRender(Point2I offset, const RectI& updateRect)
if (mShowReticle) renderAlphaSelector(boundsRect);
break;
}
case GuiColorPickerCtrl::pDropperBackground:
{
if (mDropperActive)
{
// Render the magnified view of our currently selected color.
renderEyeDropper();
}
break;
}
default:
break;
}
@ -364,72 +409,31 @@ void GuiColorPickerCtrl::onRender(Point2I offset, const RectI& updateRect)
renderChildControls(offset, updateRect);
}
Point2I GuiColorPickerCtrl::findColor(const LinearColorF & color, const Point2I& offset, const Point2I& resolution, GBitmap& bmp)
{
Point2I ext = getExtent();
Point2I closestPos(-1, -1);
/* Debugging
char filename[256];
dSprintf( filename, 256, "%s.%s", "colorPickerTest", "png" );
// Open up the file on disk.
FileStream fs;
if ( !fs.open( filename, Torque::FS::File::Write ) )
Con::errorf( "GuiObjectView::saveAsImage() - Failed to open output file '%s'!", filename );
else
{
// Write it and close.
bmp.writeBitmap( "png", fs );
fs.close();
}
*/
ColorI tmp;
U32 buf_x;
U32 buf_y;
LinearColorF curColor;
F32 val(10000.0f);
F32 closestVal(10000.0f);
bool closestSet = false;
for (S32 x = 0; x < ext.x; x++)
{
for (S32 y = 0; y < ext.y; y++)
{
buf_x = offset.x + x;
buf_y = (resolution.y - (offset.y + y));
buf_y = resolution.y - buf_y;
//Get the color at that position
bmp.getColor(buf_x, buf_y, tmp);
curColor = (LinearColorF)tmp;
//Evaluate how close the color is to our desired color
val = mFabs(color.red - curColor.red) + mFabs(color.green - curColor.green) + mFabs(color.blue - curColor.blue);
if (!closestSet)
{
closestVal = val;
closestPos.set(x, y);
closestSet = true;
}
else if (val < closestVal)
{
closestVal = val;
closestPos.set(x, y);
}
}
}
return closestPos;
}
void GuiColorPickerCtrl::onMouseDown(const GuiEvent &event)
{
if (!mActive)
return;
// we need to do this first.
if (mDisplayMode == GuiColorPickerCtrl::pDropperBackground) {
if (mDropperActive)
{
mDropperActive = false;
//getRoot()->pushObjectToBack(this);
onAction();
mouseUnlock();
if (eyeDropperCap != NULL)
{
delete eyeDropperCap;
eyeDropperCap = NULL;
}
}
return;
}
mouseLock(this);
@ -510,14 +514,15 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
Point2I ext = getExtent();
Point2I mousePoint = globalToLocalCoord(event.mousePoint);
F32 relX = mClampF(F32(mousePoint.x) / F32(ext.x), 0.0, 1.0);
F32 relY = mClampF(F32(mousePoint.y) / F32(ext.y), 0.0, 1.0);
switch (mDisplayMode)
{
case GuiColorPickerCtrl::pPalette:
return;
case GuiColorPickerCtrl::pBlendRange:
{
F32 relX = F32(mousePoint.x) / F32(ext.x);
F32 relY = 1.0f - F32(mousePoint.y) / F32(ext.y);
relY = 1.0f - relY;
setSelectedSaturation(relX * 100.0);
setSelectedBrightness(relY * 100.0);
break;
@ -528,13 +533,11 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
{
case GuiColorPickerCtrl::sHorizontal:
{
F32 relX = F32(mousePoint.x) / F32(ext.x);
setSelectedHue(relX * 360.0);
break;
}
case GuiColorPickerCtrl::sVertical:
{
F32 relY = F32(mousePoint.y) / F32(ext.y);
setSelectedHue(relY * 360.0);
break;
}
@ -549,13 +552,11 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
{
case GuiColorPickerCtrl::sHorizontal:
{
F32 relX = F32(mousePoint.x) / F32(ext.x);
setSelectedAlpha(relX * 255.0);
break;
}
case GuiColorPickerCtrl::sVertical:
{
F32 relY = F32(mousePoint.y) / F32(ext.y);
setSelectedAlpha(relY * 255.0);
break;
}
@ -574,6 +575,29 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
void GuiColorPickerCtrl::onMouseMove(const GuiEvent &event)
{
if (mDisplayMode != pDropperBackground)
return;
if (!mDropperActive)
return;
// should not need globalToLocal as we are capturing the whole screen.
eyeDropperPos = globalToLocalCoord(event.mousePoint);
if (eyeDropperCap != NULL)
{
// Sample the pixel color at the mouse position. Mouse position should translate directly.
ColorI sampledColor;
eyeDropperCap->getColor(eyeDropperPos.x, eyeDropperPos.y, sampledColor);
// Convert the sampled color to HSB
Hsb hsb = sampledColor.getHSB();
mSelectedHue = hsb.hue;
mSelectedSaturation = hsb.sat;
mSelectedBrightness = hsb.brightness;
mSelectedAlpha = sampledColor.alpha;
}
}
void GuiColorPickerCtrl::onMouseEnter(const GuiEvent &event)
@ -587,7 +611,16 @@ void GuiColorPickerCtrl::onMouseLeave(const GuiEvent &)
mMouseOver = false;
}
void GuiColorPickerCtrl::setSelectedHue(const F64& hueValue)
void GuiColorPickerCtrl::onMouseUp(const GuiEvent&)
{
//if we released the mouse within this control, perform the action
if (mActive && mMouseDown)
mMouseDown = false;
mouseUnlock();
}
void GuiColorPickerCtrl::setSelectedHue(const U32& hueValue)
{
if (hueValue < 0)
{
@ -605,7 +638,7 @@ void GuiColorPickerCtrl::setSelectedHue(const F64& hueValue)
}
void GuiColorPickerCtrl::setSelectedBrightness(const F64& brightValue)
void GuiColorPickerCtrl::setSelectedBrightness(const U32& brightValue)
{
if (brightValue < 0)
{
@ -622,7 +655,7 @@ void GuiColorPickerCtrl::setSelectedBrightness(const F64& brightValue)
mSelectedBrightness = brightValue;
}
void GuiColorPickerCtrl::setSelectedSaturation(const F64& satValue)
void GuiColorPickerCtrl::setSelectedSaturation(const U32& satValue)
{
if (satValue < 0)
{
@ -639,7 +672,7 @@ void GuiColorPickerCtrl::setSelectedSaturation(const F64& satValue)
mSelectedSaturation = satValue;
}
void GuiColorPickerCtrl::setSelectedAlpha(const F64& alphaValue)
void GuiColorPickerCtrl::setSelectedAlpha(const U32& alphaValue)
{
if (alphaValue < 0)
{
@ -656,13 +689,27 @@ void GuiColorPickerCtrl::setSelectedAlpha(const F64& alphaValue)
mSelectedAlpha = alphaValue;
}
void GuiColorPickerCtrl::onMouseUp(const GuiEvent &)
void GuiColorPickerCtrl::activateEyeDropper()
{
//if we released the mouse within this control, perform the action
if (mActive && mMouseDown)
mMouseDown = false;
// Make sure we are a pDropperBackground
if (mDisplayMode == GuiColorPickerCtrl::pDropperBackground)
{
mouseLock(this); // take over!
mouseUnlock();
setFirstResponder(); // we need this to be first responder regardless.
//getRoot()->bringObjectToFront(this);
mDropperActive = true;
// Set up our resolution.
Point2I resolution = getRoot()->getExtent();
eyeDropperCap = gScreenShot->_captureBackBuffer();
// Texture handle to resolve the target to.
eyeHandle.set(eyeDropperCap, &GFXStaticTextureSRGBProfile, false, avar("%s() - bb (line %d)", __FUNCTION__, __LINE__));
}
}
/// <summary>
@ -673,49 +720,57 @@ DefineEngineMethod(GuiColorPickerCtrl, executeUpdate, void, (), , "Execute the o
object->onAction();
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedHue, void, (F64 hueValue), , "Sets the selected hue value should be 0-360.")
/// <summary>
/// This command should only be used with guiColorPicker in pDropperBackground mode.
/// </summary>
DefineEngineMethod(GuiColorPickerCtrl, activateEyeDropper, void, (), , "Activate the dropper mode.")
{
object->activateEyeDropper();
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedHue, void, (S32 hueValue), , "Sets the selected hue value should be 0-360.")
{
object->setSelectedHue(hueValue);
}
DefineEngineMethod(GuiColorPickerCtrl, getSelectedHue, F64, (), , "Gets the current selected hue value.")
DefineEngineMethod(GuiColorPickerCtrl, getSelectedHue, S32, (), , "Gets the current selected hue value.")
{
return object->getSelectedHue();
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedBrightness, void, (F64 brightness), , "Sets the selected brightness value should be 0-100.")
DefineEngineMethod(GuiColorPickerCtrl, setSelectedBrightness, void, (S32 brightness), , "Sets the selected brightness value should be 0-100.")
{
object->setSelectedBrightness(brightness);
}
DefineEngineMethod(GuiColorPickerCtrl, getSelectedBrightness, F64, (), , "Gets the current selected brightness.")
DefineEngineMethod(GuiColorPickerCtrl, getSelectedBrightness, S32, (), , "Gets the current selected brightness.")
{
return object->getSelectedBrightness();
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedSaturation, void, (F64 saturation), , "Sets the selected saturation value should be 0-100.")
DefineEngineMethod(GuiColorPickerCtrl, setSelectedSaturation, void, (S32 saturation), , "Sets the selected saturation value should be 0-100.")
{
object->setSelectedSaturation(saturation);
}
DefineEngineMethod(GuiColorPickerCtrl, getSelectedSaturation, F64, (), , "Gets the current selected saturation value.")
DefineEngineMethod(GuiColorPickerCtrl, getSelectedSaturation, S32, (), , "Gets the current selected saturation value.")
{
return object->getSelectedSaturation();
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedAlpha, void, (F64 alpha), , "Sets the selected alpha value should be 0-255.")
DefineEngineMethod(GuiColorPickerCtrl, setSelectedAlpha, void, (S32 alpha), , "Sets the selected alpha value should be 0-255.")
{
object->setSelectedAlpha(alpha);
}
DefineEngineMethod(GuiColorPickerCtrl, getSelectedAlpha, F64, (), , "Gets the current selected alpha value.")
DefineEngineMethod(GuiColorPickerCtrl, getSelectedAlpha, S32, (), , "Gets the current selected alpha value.")
{
return object->getSelectedAlpha();
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedColorI, void, (ColorI col), , "Sets the current selected hsb from a colorI value.")
{
ColorI::Hsb hsb(col.getHSB());
Hsb hsb(col.getHSB());
object->setSelectedHue(hsb.hue);
object->setSelectedSaturation(hsb.sat);
object->setSelectedBrightness(hsb.brightness);
@ -725,26 +780,25 @@ DefineEngineMethod(GuiColorPickerCtrl, setSelectedColorI, void, (ColorI col), ,
DefineEngineMethod(GuiColorPickerCtrl, getSelectedColorI, ColorI, (), , "Gets the current selected hsb as a colorI value.")
{
ColorI col;
col.set(ColorI::Hsb(object->getSelectedHue(), object->getSelectedSaturation(), object->getSelectedBrightness()));
col.set(Hsb(object->getSelectedHue(), object->getSelectedSaturation(), object->getSelectedBrightness()));
col.alpha = object->getSelectedAlpha();
return col;
}
DefineEngineMethod(GuiColorPickerCtrl, setSelectedLinearColor, void, (LinearColorF colF), , "Sets the current selected hsb froma a LinearColorF value.")
{
ColorI col = colF.toColorI();
ColorI::Hsb hsb(col.getHSB());
Hsb hsb = colF.getHSB();
object->setSelectedHue(hsb.hue);
object->setSelectedSaturation(hsb.sat);
object->setSelectedBrightness(hsb.brightness);
object->setSelectedAlpha(col.alpha);
object->setSelectedAlpha(colF.alpha * 255.0);
}
DefineEngineMethod(GuiColorPickerCtrl, getSelectedLinearColor, LinearColorF, (), , "Gets the current selected hsb as a LinearColorF value.")
{
ColorI col;
col.set(ColorI::Hsb(object->getSelectedHue(), object->getSelectedSaturation(), object->getSelectedBrightness()));
col.alpha = object->getSelectedAlpha();
return LinearColorF(col);
LinearColorF col;
col.set(Hsb(object->getSelectedHue(), object->getSelectedSaturation(), object->getSelectedBrightness()));
col.alpha = (F32)object->getSelectedAlpha() / 255.0f;
return col;
}

View file

@ -108,23 +108,27 @@ class GuiColorPickerCtrl : public GuiControl
/// <param name="bounds">The bounds of the ctrl.</param>
void renderAlphaSelector(RectI& bounds);
void renderEyeDropper();
/// @name Core Variables
/// @{
PickMode mDisplayMode; ///< Current color display mode of the selector
PickMode mDisplayMode; ///< Current color display mode of the selector
SelectorMode mSelectorMode; ///< Current color display mode of the selector
F64 mSelectedHue;
F64 mSelectedSaturation;
F64 mSelectedBrightness;
F64 mSelectedAlpha;
U32 mSelectedHue;
U32 mSelectedSaturation;
U32 mSelectedBrightness;
U32 mSelectedAlpha;
Point2I eyeDropperPos;
GBitmap* eyeDropperCap;
GFXTexHandle eyeHandle;
bool mMouseOver; ///< Mouse is over?
bool mMouseDown; ///< Mouse button down?
bool mActionOnMove; ///< Perform onAction() when position has changed?
bool mShowReticle; ///< Show reticle on render
bool mDropperActive; ///< Is the eye dropper active?
bool mMouseOver; ///< Mouse is over?
bool mMouseDown; ///< Mouse button down?
bool mActionOnMove; ///< Perform onAction() when position has changed?
bool mShowReticle; ///< Show reticle on render
Point2I findColor(const LinearColorF & color, const Point2I& offset, const Point2I& resolution, GBitmap& bmp);
S32 mSelectorGap; ///< The half-way "gap" between the selector pos and where the selector is allowed to draw.
S32 mSelectorGap; ///< The half-way "gap" between the selector pos and where the selector is allowed to draw.
GFXStateBlockRef mStateBlock;
/// @}
@ -158,29 +162,32 @@ class GuiColorPickerCtrl : public GuiControl
/// Set the selected hue.
/// </summary>
/// <param name="hueValue">Hue value, 0 - 360.</param>
void setSelectedHue(const F64& hueValue);
F64 getSelectedHue() { return mSelectedHue; }
void setSelectedHue(const U32& hueValue);
U32 getSelectedHue() { return mSelectedHue; }
/// <summary>
/// Set the selected brightness.
/// </summary>
/// <param name="brightValue">Brightness value, 0 - 100.</param>
void setSelectedBrightness(const F64& brightValue);
F64 getSelectedBrightness() { return mSelectedBrightness; }
void setSelectedBrightness(const U32& brightValue);
U32 getSelectedBrightness() { return mSelectedBrightness; }
/// <summary>
/// Set the selected saturation.
/// </summary>
/// <param name="satValue">Saturation value, 0 - 100.</param>
void setSelectedSaturation(const F64& satValue);
F64 getSelectedSaturation() { return mSelectedSaturation; }
void setSelectedSaturation(const U32& satValue);
U32 getSelectedSaturation() { return mSelectedSaturation; }
/// <summary>
/// Set the selected alpha.
/// </summary>
/// <param name="alphaValue">Alpha value, 0 - 255.</param>
void setSelectedAlpha(const F64& alphaValue);
F64 getSelectedAlpha() { return mSelectedAlpha; }
void setSelectedAlpha(const U32& alphaValue);
U32 getSelectedAlpha() { return mSelectedAlpha; }
void activateEyeDropper();
};
typedef GuiColorPickerCtrl::PickMode GuiColorPickMode;