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stop spamming the console with callack status
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ IMPLEMENT_CONOBJECT(AIController);
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void AIController::throwCallback(const char* name)
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void AIController::throwCallback(const char* name)
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{
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{
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Con::warnf("throwCallback: %s", name);
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//Con::warnf("throwCallback: %s", name);
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Con::executef(mControllerData, name, getIdString()); //controller data callbacks
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Con::executef(mControllerData, name, getIdString()); //controller data callbacks
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GameBase* gbo = dynamic_cast<GameBase*>(getAIInfo()->mObj.getPointer());
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GameBase* gbo = dynamic_cast<GameBase*>(getAIInfo()->mObj.getPointer());
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