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https://github.com/TorqueGameEngines/Torque3D.git
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streamline shape asset
shape asset now has the same import "@" as image asset cut out extra filename parameters that arent needed refresh hopefully fixed
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15 changed files with 185 additions and 465 deletions
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@ -737,6 +737,23 @@ TSShape* loadColladaShape(const Torque::Path &path)
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tss->write(&dtsStream);
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}
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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{
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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}
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#endif // DAE2DTS_TOOL
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// Add collada materials to materials.tscript
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