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https://github.com/TorqueGameEngines/Torque3D.git
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Update ShapeAsset.h
fix linux and mac being pedantic about NULL = 0
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parent
9208cdfcd6
commit
542563feaf
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@ -554,7 +554,7 @@ public:
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}; \
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\
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inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
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Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return NULL; } \
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Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return ResourceManager::get().load( "" ); } \
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AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapePath() : ""; }
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@ -612,7 +612,7 @@ public:
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}; \
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\
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inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
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Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return NULL; } \
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Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return ResourceManager::get().load( "" ); } \
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AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapePath() : ""; }
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@ -673,7 +673,7 @@ public:
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return NULL; } \
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Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return ResourceManager::get().load( "" ); } \
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AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapePath() : ""; }
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@ -731,7 +731,7 @@ public:
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return NULL; } \
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Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return ResourceManager::get().load( "" ); } \
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AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapePath() : ""; }
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