streamline shape asset

shape asset now has the same import "@" as image asset
cut out extra filename parameters that arent needed
refresh hopefully fixed
This commit is contained in:
marauder2k7 2025-06-20 15:58:20 +01:00
parent 542563feaf
commit fd7342668c
15 changed files with 185 additions and 465 deletions

View file

@ -420,7 +420,7 @@ bool GuiShapeEdPreview::setObjectShapeAsset(const char* assetId)
if (assetType == StringTable->insert("ShapeAsset"))
{
ShapeAsset* asset = AssetDatabase.acquireAsset<ShapeAsset>(id);
modelName = asset->getShapeFilePath();
modelName = asset->getShapeFile();
AssetDatabase.releaseAsset(id);
}
else if (assetType == StringTable->insert("ShapeAnimationAsset"))