streamline shape asset

shape asset now has the same import "@" as image asset
cut out extra filename parameters that arent needed
refresh hopefully fixed
This commit is contained in:
marauder2k7 2025-06-20 15:58:20 +01:00
parent 542563feaf
commit fd7342668c
15 changed files with 185 additions and 465 deletions

View file

@ -420,7 +420,7 @@ bool GuiShapeEdPreview::setObjectShapeAsset(const char* assetId)
if (assetType == StringTable->insert("ShapeAsset"))
{
ShapeAsset* asset = AssetDatabase.acquireAsset<ShapeAsset>(id);
modelName = asset->getShapeFilePath();
modelName = asset->getShapeFile();
AssetDatabase.releaseAsset(id);
}
else if (assetType == StringTable->insert("ShapeAnimationAsset"))

View file

@ -665,7 +665,7 @@ void GuiInspectorGroup::addInspectorField(StringTableEntry name, StringTableEntr
else if (typeName == StringTable->insert("image"))
fieldType = TypeImageAssetPtr;
else if (typeName == StringTable->insert("shape"))
fieldType = TypeShapeAssetId;
fieldType = TypeShapeAssetPtr;
else if (typeName == StringTable->insert("sound"))
fieldType = TypeSoundAssetId;
else if (typeName == StringTable->insert("bool"))

View file

@ -205,7 +205,7 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
else if (newField->mFieldTypeName == StringTable->insert("image"))
fieldTypeMask = TypeImageAssetPtr;
else if (newField->mFieldTypeName == StringTable->insert("shape"))
fieldTypeMask = TypeShapeAssetId;
fieldTypeMask = TypeShapeAssetPtr;
else if (newField->mFieldTypeName == StringTable->insert("bool"))
fieldTypeMask = TypeBool;
else if (newField->mFieldTypeName == StringTable->insert("object"))