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streamline shape asset
shape asset now has the same import "@" as image asset cut out extra filename parameters that arent needed refresh hopefully fixed
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15 changed files with 185 additions and 465 deletions
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@ -363,7 +363,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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{
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Con::printf("Validation required for shape asset: %s", mShapeAsset.getAssetId());
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeAsset->getShapePath());
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeAsset->getShapeFile());
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if (!fileRef)
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{
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