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streamline shape asset
shape asset now has the same import "@" as image asset cut out extra filename parameters that arent needed refresh hopefully fixed
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15 changed files with 185 additions and 465 deletions
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@ -247,7 +247,7 @@ void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
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{
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return;
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}
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if ( path != Path(mShapeAsset->getShapeFilePath()) )
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if ( path != Path(mShapeAsset->getShapeFile()) )
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return;
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_setShape(_getShapeAssetId());
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