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streamline shape asset
shape asset now has the same import "@" as image asset cut out extra filename parameters that arent needed refresh hopefully fixed
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15 changed files with 185 additions and 465 deletions
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@ -357,7 +357,7 @@ bool GuiObjectView::setObjectModel( const String& modelName )
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mModelInstance->reSkin( mSkinName );
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TSMaterialList* pMatList = mModelInstance->getMaterialList();
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pMatList->setTextureLookupPath(mModelAsset->getShapeFileName());
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pMatList->setTextureLookupPath(mModelAsset->getShapeFile());
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mModelInstance->initMaterialList();
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// Initialize camera values.
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