From bbd4a622ea12b4c4a46d93234ba440b878d4739e Mon Sep 17 00:00:00 2001 From: DavidWyand-GG Date: Wed, 8 May 2013 18:59:15 -0400 Subject: [PATCH] Underwater caustics default to off --- Templates/Empty/game/core/scripts/client/postFx/caustics.cs | 2 +- Templates/Full/game/core/scripts/client/postFx/caustics.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/Empty/game/core/scripts/client/postFx/caustics.cs b/Templates/Empty/game/core/scripts/client/postFx/caustics.cs index 5cfd1966a..c24176e48 100644 --- a/Templates/Empty/game/core/scripts/client/postFx/caustics.cs +++ b/Templates/Empty/game/core/scripts/client/postFx/caustics.cs @@ -52,7 +52,7 @@ singleton ShaderData( PFX_CausticsShader ) singleton PostEffect( CausticsPFX ) { requirements = "None"; - isEnabled = true; + isEnabled = false; renderTime = "PFXBeforeBin"; renderBin = "ObjTranslucentBin"; //renderPriority = 0.1; diff --git a/Templates/Full/game/core/scripts/client/postFx/caustics.cs b/Templates/Full/game/core/scripts/client/postFx/caustics.cs index c0a197337..e73e112a5 100644 --- a/Templates/Full/game/core/scripts/client/postFx/caustics.cs +++ b/Templates/Full/game/core/scripts/client/postFx/caustics.cs @@ -51,7 +51,7 @@ singleton ShaderData( PFX_CausticsShader ) singleton PostEffect( CausticsPFX ) { requirements = "None"; - isEnabled = true; + isEnabled = false; renderTime = "PFXBeforeBin"; renderBin = "ObjTranslucentBin"; //renderPriority = 0.1;