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probe-array specific vert shader. may be able to re-use the postfx one, but either way, definately shouldn't be trying to calc from the convex geo one.
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1 changed files with 2 additions and 2 deletions
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@ -423,10 +423,10 @@ new CustomMaterial( SkyLightMaterial )
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new ShaderData( ReflectionProbeArrayShader )
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new ShaderData( ReflectionProbeArrayShader )
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{
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{
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DXVertexShaderFile = "shaders/common/lighting/advanced/convexGeometryV.hlsl";
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DXVertexShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl";
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
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samplerNames[0] = "$deferredBuffer";
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samplerNames[0] = "$deferredBuffer";
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