From fcd0dabc48c1f4f902d42d6bcfabe9bcfb33651b Mon Sep 17 00:00:00 2001 From: Azaezel Date: Tue, 22 Jan 2019 02:25:57 -0600 Subject: [PATCH] probe-array specific vert shader. may be able to re-use the postfx one, but either way, definately shouldn't be trying to calc from the convex geo one. --- .../game/core/scripts/client/lighting/advanced/shaders.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs b/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs index ae0427a01..fe83677cc 100644 --- a/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs +++ b/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs @@ -423,10 +423,10 @@ new CustomMaterial( SkyLightMaterial ) new ShaderData( ReflectionProbeArrayShader ) { - DXVertexShaderFile = "shaders/common/lighting/advanced/convexGeometryV.hlsl"; + DXVertexShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayV.hlsl"; DXPixelShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl"; - OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/convexGeometryV.glsl"; + OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayV.glsl"; OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl"; samplerNames[0] = "$deferredBuffer";