clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -205,6 +205,7 @@ class Explosion : public GameBase, public ISceneLight
void setCollideType( U32 cType ){ mCollideType = cType; }
DECLARE_CONOBJECT(Explosion);
DECLARE_CATEGORY("UNLISTED");
static void initPersistFields();
private:
SimObject* ss_object;

View file

@ -390,6 +390,7 @@ public:
// Declare Console Object.
DECLARE_CONOBJECT(fxFoliageReplicator);
DECLARE_CATEGORY("UNLISTED");
};
#pragma warning( pop )
#endif // _FOLIAGEREPLICATOR_H_

View file

@ -59,6 +59,7 @@ public:
void setTransform(const MatrixF & mat) { Parent::setTransform(mat); setRenderTransform(mat); };
DECLARE_CONOBJECT(fxShapeReplicatedStatic);
DECLARE_CATEGORY("UNLISTED");
};
@ -187,6 +188,7 @@ public:
// Declare Console Object.
DECLARE_CONOBJECT(fxShapeReplicator);
DECLARE_CATEGORY("UNLISTED");
};
#endif // _SHAPEREPLICATOR_H_

View file

@ -123,6 +123,7 @@ public:
~GroundCover();
DECLARE_CONOBJECT(GroundCover);
DECLARE_CATEGORY("Environment \t BackGround");
static void consoleInit();
static void initPersistFields();

View file

@ -239,6 +239,7 @@ class Lightning : public GameBase
void processEvent(LightningStrikeEvent*);
DECLARE_CONOBJECT(Lightning);
DECLARE_CATEGORY("Environment \t Weather");
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);

View file

@ -168,6 +168,7 @@ class ParticleEmitter : public GameBase
~ParticleEmitter();
DECLARE_CONOBJECT(ParticleEmitter);
DECLARE_CATEGORY("UNLISTED");
static Point3F mWindVelocity;
static void setWindVelocity( const Point3F &vel ){ mWindVelocity = vel; }

View file

@ -103,6 +103,7 @@ class ParticleEmitterNode : public GameBase
void advanceTime(F32 dt);
DECLARE_CONOBJECT(ParticleEmitterNode);
DECLARE_CATEGORY("Environment \t FX");
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);

View file

@ -280,6 +280,7 @@ class Precipitation : public GameBase
bool onNewDataBlock( GameBaseData *dptr, bool reload );
DECLARE_CONOBJECT(Precipitation);
DECLARE_CATEGORY("Environment \t Weather");
static void initPersistFields();
U32 packUpdate(NetConnection*, U32 mask, BitStream* stream);

View file

@ -124,6 +124,7 @@ public:
~Ribbon();
DECLARE_CONOBJECT(Ribbon);
DECLARE_CATEGORY("UNLISTED");
static void initPersistFields();
bool onNewDataBlock(GameBaseData*,bool);
void onRemove();

View file

@ -87,6 +87,7 @@ public:
void advanceTime(F32 dt);
DECLARE_CONOBJECT(RibbonNode);
DECLARE_CATEGORY("Environment \t FX");
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);

View file

@ -195,6 +195,7 @@ public:
bool onNewDataBlock( GameBaseData *dptr, bool reload );
DECLARE_CONOBJECT(Splash);
DECLARE_CATEGORY("UNLISTED");
};