mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
144 lines
4.9 KiB
C++
144 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2014 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _RIBBON_H_
|
|
#define _RIBBON_H_
|
|
|
|
#ifndef _GAMEBASE_H_
|
|
#include "T3D/gameBase/gameBase.h"
|
|
#endif
|
|
|
|
#ifndef _GFXPRIMITIVEBUFFER_H_
|
|
#include "gfx/gfxPrimitiveBuffer.h"
|
|
#endif
|
|
|
|
#ifndef _GFXVERTEXBUFFER_H_
|
|
#include "gfx/gfxVertexBuffer.h"
|
|
#endif
|
|
|
|
#include "materials/materialParameters.h"
|
|
#include "math/util/matrixSet.h"
|
|
|
|
//--------------------------------------------------------------------------
|
|
class RibbonData : public GameBaseData
|
|
{
|
|
typedef GameBaseData Parent;
|
|
|
|
protected:
|
|
bool onAdd();
|
|
|
|
public:
|
|
|
|
enum Constants
|
|
{
|
|
NumFields = 4
|
|
};
|
|
|
|
F32 mSizes[NumFields]; ///< The radius for each keyframe.
|
|
LinearColorF mColours[NumFields]; ///< The colour of the ribbon for each keyframe.
|
|
F32 mTimes[NumFields]; ///< The relative time for each keyframe.
|
|
|
|
U32 mRibbonLength; ///< The amount of segments that will make up the ribbon.
|
|
S32 segmentsPerUpdate; ///< Amount of segments to add each update.
|
|
S32 mSegmentSkipAmount; ///< The amount of segments to skip each time segments are added.
|
|
|
|
bool mUseFadeOut; ///< If true, the ribbon will fade away after deletion.
|
|
F32 mFadeAwayStep; ///< How quickly the ribbons is faded away after deletion.
|
|
StringTableEntry mMatName; ///< The material for the ribbon.
|
|
F32 mTileScale; ///< A scalar to scale the texcoord.
|
|
bool mFixedTexcoords; ///< If true, texcoords will stay the same over the lifetime for each segment.
|
|
bool mTexcoordsRelativeToDistance; ///< If true, texcoords will not be stretched if the distance between 2 segments are long.
|
|
|
|
RibbonData();
|
|
|
|
void packData(BitStream*);
|
|
void unpackData(BitStream*);
|
|
bool preload(bool server, String &errorBuffer);
|
|
|
|
static void initPersistFields();
|
|
DECLARE_CONOBJECT(RibbonData);
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
class Ribbon : public GameBase
|
|
{
|
|
typedef GameBase Parent;
|
|
|
|
RibbonData* mDataBlock;
|
|
|
|
bool mDeleteOnEnd; ///< If true, the ribbon should delete itself as soon as the last segment is deleted
|
|
bool mUseFadeOut; ///< If true, the ribbon will fade away upon deletion
|
|
F32 mFadeAwayStep; ///< How quickly the ribbons is faded away after deletion.
|
|
F32 mFadeOut;
|
|
F32 mTravelledDistance; ///< How far the ribbon has travelled in it's lifetime.
|
|
|
|
Vector<Point3F> mSegmentPoints; ///< The points in space where the ribbon has spawned segments.
|
|
U32 mSegmentOffset;
|
|
U32 mSegmentIdx;
|
|
|
|
bool mUpdateBuffers; ///< If true, the vertex buffers need to be updated.
|
|
BaseMatInstance *mRibbonMat;
|
|
MaterialParameterHandle* mRadiusSC;
|
|
MaterialParameterHandle* mRibbonProjSC;
|
|
GFXPrimitiveBufferHandle mPrimBuffer;
|
|
GFXVertexBufferHandle<GFXVertexPCNTT> mVerts;
|
|
|
|
protected:
|
|
|
|
bool onAdd();
|
|
void processTick(const Move*);
|
|
void advanceTime(F32);
|
|
void interpolateTick(F32 delta);
|
|
|
|
// Rendering
|
|
void prepRenderImage(SceneRenderState *state);
|
|
void setShaderParams();
|
|
|
|
///Checks to see if ribbon is too long
|
|
U32 checkRibbonDistance(S32 segments);
|
|
|
|
/// Construct the vertex and primitive buffers
|
|
void createBuffers(SceneRenderState *state, GFXVertexBufferHandle<GFXVertexPCNTT> &verts, GFXPrimitiveBufferHandle &pb, U32 segments);
|
|
|
|
public:
|
|
Ribbon();
|
|
~Ribbon();
|
|
|
|
DECLARE_CONOBJECT(Ribbon);
|
|
DECLARE_CATEGORY("UNLISTED");
|
|
static void initPersistFields();
|
|
bool onNewDataBlock(GameBaseData*,bool);
|
|
void onRemove();
|
|
|
|
/// Used to add another segment to the ribbon.
|
|
void addSegmentPoint(Point3F &point, MatrixF &mat);
|
|
|
|
/// Delete all segments.
|
|
void clearSegments() { mSegmentPoints.clear(); }
|
|
|
|
/// Delete the ribbon when all segments have been deleted.
|
|
void deleteOnEnd();
|
|
};
|
|
|
|
#endif // _H_RIBBON
|
|
|