From faf6b2794b5e8a7329b675f8de4639c18ecf3f4e Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Fri, 11 Jul 2025 12:57:21 -0500 Subject: [PATCH] project name init fix order of operations for setting the project naem to *after we either set it or default to null and spew a popup --- CMakeLists.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index edac6b4c5..43e7c2a05 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -8,7 +8,6 @@ include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_configs.cmake") # Ensure multi-core compilation is enabled for everything add_compile_options($<$:/MP>) -project(${TORQUE_APP_NAME}) # An application name must be set first set(TORQUE_APP_NAME "" CACHE STRING "the app name") @@ -16,6 +15,8 @@ if("${TORQUE_APP_NAME}" STREQUAL "") message(FATAL_ERROR "Please set TORQUE_APP_NAME first") endif() +project(${TORQUE_APP_NAME}) + # Once an app name is determined, we know what our project pathing structure should look like set(TORQUE_APP_ROOT_DIRECTORY "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}") set(TORQUE_APP_GAME_DIRECTORY "${TORQUE_APP_ROOT_DIRECTORY}/game")