diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 774e897ab..0dee8ba01 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -512,7 +512,7 @@ bool PlayerData::preload(bool server, String &errorStr) if (jetMinJumpEnergy < jetJumpEnergyDrain) jetMinJumpEnergy = jetJumpEnergyDrain; - // Validate some of the data -Obsolete??? -Skurps + // Validate some of the data if (fallingSpeedThreshold > 0.0f) Con::printf("PlayerData:: Falling speed threshold should be downwards (negative)"); @@ -3057,7 +3057,7 @@ void Player::updateMove(const Move* move) || mActionAnimation.action == PlayerData::LandAnim)) mActionAnimation.action = PlayerData::NullAnimation; } - else if (mState == ProneRecoverState){ // Use the speedfrom the animation during ProneRecoverState -Skurps + else if (mState == ProneRecoverState){ // Use the velocity from the animation during ProneRecoverState -Skurps moveSpeed = mAnimVelocity.len(); moveVec = mAnimVelocity; moveVec.normalize();