mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-20 23:23:47 +00:00
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
This commit is contained in:
parent
0b84fccdd2
commit
f9f05f154f
24 changed files with 865 additions and 11 deletions
|
|
@ -20,6 +20,10 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#ifndef _SIMOBJECT_H_
|
||||
#define _SIMOBJECT_H_
|
||||
|
||||
|
|
@ -970,6 +974,12 @@ class SimObject: public ConsoleObject, public TamlCallbacks
|
|||
|
||||
// EngineObject.
|
||||
virtual void destroySelf();
|
||||
protected:
|
||||
bool is_temp_clone;
|
||||
public:
|
||||
/*C*/ SimObject(const SimObject&, bool = false);
|
||||
bool isTempClone() const { return is_temp_clone; }
|
||||
virtual bool allowSubstitutions() const { return false; }
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue