datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.

This commit is contained in:
Marc Chapman 2017-07-26 21:10:43 +01:00
parent 0b84fccdd2
commit f9f05f154f
24 changed files with 865 additions and 11 deletions

View file

@ -20,6 +20,10 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "platform/platform.h"
#include "core/dnet.h"
#include "core/stream/bitStream.h"
@ -97,6 +101,14 @@ StaticShapeData::StaticShapeData()
noIndividualDamage = false;
}
StaticShapeData::StaticShapeData(const StaticShapeData& other, bool temp_clone) : ShapeBaseData(other, temp_clone)
{
noIndividualDamage = other.noIndividualDamage;
dynamicTypeField = other.dynamicTypeField;
isShielded = other.isShielded; // -- uninitialized, unused
energyPerDamagePoint = other.energyPerDamagePoint; // -- uninitialized, unused
}
void StaticShapeData::initPersistFields()
{
addField("noIndividualDamage", TypeBool, Offset(noIndividualDamage, StaticShapeData), "Deprecated\n\n @internal");