mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 15:55:39 +00:00
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
This commit is contained in:
parent
0b84fccdd2
commit
f9f05f154f
24 changed files with 865 additions and 11 deletions
|
|
@ -20,6 +20,10 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#ifndef _GAMEBASE_H_
|
||||
#define _GAMEBASE_H_
|
||||
|
||||
|
|
@ -113,6 +117,8 @@ public:
|
|||
DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
|
||||
DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
|
||||
/// @}
|
||||
public:
|
||||
GameBaseData(const GameBaseData&, bool = false);
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue