datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.

This commit is contained in:
Marc Chapman 2017-07-26 21:10:43 +01:00
parent 0b84fccdd2
commit f9f05f154f
24 changed files with 865 additions and 11 deletions

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _DEBRIS_H_
#define _DEBRIS_H_
@ -97,6 +102,12 @@ struct DebrisData : public GameBaseData
DECLARE_CONOBJECT(DebrisData);
public:
/*C*/ DebrisData(const DebrisData&, bool = false);
/*D*/ ~DebrisData();
DebrisData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
virtual void onPerformSubstitutions();
virtual bool allowSubstitutions() const { return true; }
};
//**************************************************************************
@ -165,6 +176,11 @@ public:
DECLARE_CONOBJECT(Debris);
private:
SimObject* ss_object;
S32 ss_index;
public:
void setSubstitutionData(SimObject* obj, S32 idx=0) { ss_object = obj; ss_index = idx; }
};