Version number change.

Also adds console functions to get the user's application version.
This commit is contained in:
thecelloman 2013-04-23 23:09:21 -04:00
parent 78242191ec
commit f9d52147ac
4 changed files with 53 additions and 36 deletions

View file

@ -31,29 +31,16 @@
//general, the information here is global for your entire codebase, applying
//not only to your game proper, but also to all of your tools.
/// Since we can build different engine "products" out of the same
/// base engine source we need a way to differentiate which product
/// this particular game is using.
///
/// TGE 0001
/// TGEA 0002
/// TGB 0003
/// TGEA 360 0004
/// TGE WII 0005
/// Torque 3D 0006
///
#define TORQUE_ENGINE_PRODUCT 0006
/// What's the name of your application? Used in a variety of places.
#define TORQUE_APP_NAME "Empty"
/// What version of the application specific source code is this?
///
/// Version number is major * 1000 + minor * 100 + revision * 10.
#define TORQUE_APP_VERSION 2009
#define TORQUE_APP_VERSION 1000
/// Human readable application version string.
#define TORQUE_APP_VERSION_STRING "2009"
#define TORQUE_APP_VERSION_STRING "1.0"
/// Define me if you want to enable multithreading support.
#ifndef TORQUE_MULTITHREAD