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Version number change.
Also adds console functions to get the user's application version.
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4 changed files with 53 additions and 36 deletions
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@ -31,29 +31,16 @@
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//general, the information here is global for your entire codebase, applying
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//not only to your game proper, but also to all of your tools.
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/// Since we can build different engine "products" out of the same
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/// base engine source we need a way to differentiate which product
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/// this particular game is using.
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///
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/// TGE 0001
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/// TGEA 0002
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/// TGB 0003
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/// TGEA 360 0004
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/// TGE WII 0005
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/// Torque 3D 0006
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///
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#define TORQUE_ENGINE_PRODUCT 0006
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/// What's the name of your application? Used in a variety of places.
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#define TORQUE_APP_NAME "Empty"
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/// What version of the application specific source code is this?
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_APP_VERSION 2009
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#define TORQUE_APP_VERSION 1000
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/// Human readable application version string.
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#define TORQUE_APP_VERSION_STRING "2009"
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#define TORQUE_APP_VERSION_STRING "1.0"
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/// Define me if you want to enable multithreading support.
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#ifndef TORQUE_MULTITHREAD
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