Version number change.

Also adds console functions to get the user's application version.
This commit is contained in:
thecelloman 2013-04-23 23:09:21 -04:00
parent 78242191ec
commit f9d52147ac
4 changed files with 53 additions and 36 deletions

View file

@ -23,23 +23,41 @@
#ifndef _VERSION_H_
#define _VERSION_H_
/// Since we can build different engine "products" out of the same
/// base engine source we need a way to differentiate which product
/// this particular game is using.
///
/// TGE 0001
/// TGEA 0002
/// TGB 0003
/// TGEA 360 0004
/// TGE WII 0005
/// Torque 3D 0006
/// Torque 3D MIT 0007
#define TORQUE_ENGINE_PRODUCT 0007
/// This is our global version number for the engine source code that
/// we are using. See <game>/source/torqueConfig.h for the game's source
/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
///
/// Version number is major * 1000 + minor * 100 + revision * 10.
#define TORQUE_GAME_ENGINE 1100
#define TORQUE_GAME_ENGINE 3000
/// Human readable engine version string.
#define TORQUE_GAME_ENGINE_VERSION_STRING "2011"
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.0"
/// Gets the specified version number. The version number is specified as a global in version.cc
/// Gets the engine version number. The version number is specified as a global in version.cc
U32 getVersionNumber();
/// Gets the version number in string form
/// Gets the engine version number in a human readable form
const char* getVersionString();
/// Gets the engine product name in string form
const char* getEngineProductString();
/// Gets the compile date and time
const char* getCompileTimeString();
/// Gets the application version number. The version number is specified as a global in torqueConfig.h
U32 getAppVersionNumber();
/// Gets the human readable application version string.
const char* getAppVersionString();
#endif