From 1468a049af1fe949f544bc171a273392a48e9689 Mon Sep 17 00:00:00 2001 From: thecelloman Date: Fri, 22 Mar 2013 15:02:45 -0400 Subject: [PATCH] Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. Minor whitespace formatting changes (spacing) for consistency. --- .../source/gui/worldEditor/terrainEditor.cpp | 88 +++++++++---------- Engine/source/gui/worldEditor/terrainEditor.h | 2 +- 2 files changed, 45 insertions(+), 45 deletions(-) diff --git a/Engine/source/gui/worldEditor/terrainEditor.cpp b/Engine/source/gui/worldEditor/terrainEditor.cpp index 1c663254a..df8d95d44 100644 --- a/Engine/source/gui/worldEditor/terrainEditor.cpp +++ b/Engine/source/gui/worldEditor/terrainEditor.cpp @@ -2937,67 +2937,67 @@ ConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, 3, 3, 0) //------------------------------------------------------------------------------ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope ) { - if (!mActiveTerrain) - return; + if (!mActiveTerrain) + return; S32 mat = getPaintMaterialIndex(); if (mat == -1) - return; + return; - mUndoSel = new Selection; + mUndoSel = new Selection; - U32 terrBlocks = mActiveTerrain->getBlockSize(); - for (U32 y = 0; y < terrBlocks; y++) - { - for (U32 x = 0; x < terrBlocks; x++) - { - // get info - GridPoint gp; - gp.terrainBlock = mActiveTerrain; - gp.gridPos.set(x, y); + U32 terrBlocks = mActiveTerrain->getBlockSize(); + for (U32 y = 0; y < terrBlocks; y++) + { + for (U32 x = 0; x < terrBlocks; x++) + { + // get info + GridPoint gp; + gp.terrainBlock = mActiveTerrain; + gp.gridPos.set(x, y); - GridInfo gi; - getGridInfo(gp, gi); + GridInfo gi; + getGridInfo(gp, gi); - if (gi.mMaterial == mat) - continue; + if (gi.mMaterial == mat) + continue; - Point3F wp; - gridToWorld(gp, wp); + Point3F wp; + gridToWorld(gp, wp); - if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight)) - continue; + if (!(wp.z >= mMinHeight && wp.z <= mMaxHeight)) + continue; - // transform wp to object space - Point3F op; - mActiveTerrain->getWorldTransform().mulP(wp, &op); + // transform wp to object space + Point3F op; + mActiveTerrain->getWorldTransform().mulP(wp, &op); - Point3F norm; - mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true); + Point3F norm; + mActiveTerrain->getNormal(Point2F(op.x, op.y), &norm, true); - if (mMinSlope > 0) - if (norm.z > mSin(mDegToRad(90.0f - mMinSlope))) - continue; + if (mMinSlope > 0) + if (norm.z > mSin(mDegToRad(90.0f - mMinSlope))) + continue; - if (mMaxSlope < 90) - if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope))) - continue; + if (mMaxSlope < 90) + if (norm.z < mSin(mDegToRad(90.0f - mMaxSlope))) + continue; - gi.mMaterialChanged = true; - mUndoSel->add(gi); - gi.mMaterial = mat; - setGridInfo(gi); - } - } + gi.mMaterialChanged = true; + mUndoSel->add(gi); + gi.mMaterial = mat; + setGridInfo(gi); + } + } - if(mUndoSel->size()) - submitUndo( mUndoSel ); - else - delete mUndoSel; + if(mUndoSel->size()) + submitUndo( mUndoSel ); + else + delete mUndoSel; - mUndoSel = 0; + mUndoSel = 0; - scheduleMaterialUpdate(); + scheduleMaterialUpdate(); } ConsoleMethod( TerrainEditor, autoMaterialLayer, void, 6, 6, "(float minHeight, float maxHeight, float minSlope, float maxSlope)") diff --git a/Engine/source/gui/worldEditor/terrainEditor.h b/Engine/source/gui/worldEditor/terrainEditor.h index 1477b4e02..1a361f591 100644 --- a/Engine/source/gui/worldEditor/terrainEditor.h +++ b/Engine/source/gui/worldEditor/terrainEditor.h @@ -230,7 +230,7 @@ class TerrainEditor : public EditTSCtrl void submitMaterialUndo( String actionName ); void onMaterialUndo( TerrainBlock *terr ); - void autoMaterialLayer(F32, F32, F32, F32); + void autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope ); private: