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Version number update
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3def8cc221
commit
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2 changed files with 6 additions and 3 deletions
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@ -77,6 +77,8 @@ const char* getEngineProductString()
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return "Torque 3D";
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return "Torque 3D";
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case 0007:
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case 0007:
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return "Torque 3D MIT";
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return "Torque 3D MIT";
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case 0010:
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return "Ueberengine";
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default:
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default:
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return "Torque Engine";
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return "Torque Engine";
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@ -34,17 +34,18 @@
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/// TGE WII 0005
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/// TGE WII 0005
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/// Torque 3D 0006
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/// Torque 3D 0006
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/// Torque 3D MIT 0007
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/// Torque 3D MIT 0007
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#define TORQUE_ENGINE_PRODUCT 0007
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/// Ueberengine 0010
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#define TORQUE_ENGINE_PRODUCT 0010
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/// This is our global version number for the engine source code that
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/// This is our global version number for the engine source code that
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/// we are using. See <game>/source/torqueConfig.h for the game's source
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/// we are using. See <game>/source/torqueConfig.h for the game's source
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 3630
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#define TORQUE_GAME_ENGINE 1002
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/// Human readable engine version string.
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/// Human readable engine version string.
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#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.3"
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#define TORQUE_GAME_ENGINE_VERSION_STRING "1.0.0.2"
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/// Gets the engine version number. The version number is specified as a global in version.cc
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/// Gets the engine version number. The version number is specified as a global in version.cc
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U32 getVersionNumber();
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U32 getVersionNumber();
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