From f886481937f4ebf0c82dbafe833ee9c44b03bc4e Mon Sep 17 00:00:00 2001 From: Duion Date: Sun, 3 May 2015 02:47:05 +0200 Subject: [PATCH] Version number update --- Engine/source/app/version.cpp | 2 ++ Engine/source/app/version.h | 7 ++++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/Engine/source/app/version.cpp b/Engine/source/app/version.cpp index 5c7f336ee..2c1d3c25e 100644 --- a/Engine/source/app/version.cpp +++ b/Engine/source/app/version.cpp @@ -77,6 +77,8 @@ const char* getEngineProductString() return "Torque 3D"; case 0007: return "Torque 3D MIT"; + case 0010: + return "Ueberengine"; default: return "Torque Engine"; diff --git a/Engine/source/app/version.h b/Engine/source/app/version.h index 4a03f5ddc..6639716ff 100644 --- a/Engine/source/app/version.h +++ b/Engine/source/app/version.h @@ -34,17 +34,18 @@ /// TGE WII 0005 /// Torque 3D 0006 /// Torque 3D MIT 0007 -#define TORQUE_ENGINE_PRODUCT 0007 +/// Ueberengine 0010 +#define TORQUE_ENGINE_PRODUCT 0010 /// This is our global version number for the engine source code that /// we are using. See /source/torqueConfig.h for the game's source /// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.). /// /// Version number is major * 1000 + minor * 100 + revision * 10. -#define TORQUE_GAME_ENGINE 3630 +#define TORQUE_GAME_ENGINE 1002 /// Human readable engine version string. -#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.3" +#define TORQUE_GAME_ENGINE_VERSION_STRING "1.0.0.2" /// Gets the engine version number. The version number is specified as a global in version.cc U32 getVersionNumber();