Version number update

This commit is contained in:
Duion 2015-05-03 02:47:05 +02:00
parent 3def8cc221
commit f886481937
2 changed files with 6 additions and 3 deletions

View file

@ -77,6 +77,8 @@ const char* getEngineProductString()
return "Torque 3D";
case 0007:
return "Torque 3D MIT";
case 0010:
return "Ueberengine";
default:
return "Torque Engine";

View file

@ -34,17 +34,18 @@
/// TGE WII 0005
/// Torque 3D 0006
/// Torque 3D MIT 0007
#define TORQUE_ENGINE_PRODUCT 0007
/// Ueberengine 0010
#define TORQUE_ENGINE_PRODUCT 0010
/// This is our global version number for the engine source code that
/// we are using. See <game>/source/torqueConfig.h for the game's source
/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
///
/// Version number is major * 1000 + minor * 100 + revision * 10.
#define TORQUE_GAME_ENGINE 3630
#define TORQUE_GAME_ENGINE 1002
/// Human readable engine version string.
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.3"
#define TORQUE_GAME_ENGINE_VERSION_STRING "1.0.0.2"
/// Gets the engine version number. The version number is specified as a global in version.cc
U32 getVersionNumber();