mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-22 16:13:45 +00:00
further assimp fixes
AppMesh position was being scaled twice since the node is now being scaled Try and resolve fps from file instead of default 30 maxKeyTime should be outside the loop
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parent
a5ed09fa57
commit
f817d7d903
4 changed files with 26 additions and 13 deletions
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@ -279,7 +279,6 @@ void AssimpShapeLoader::enumerateScene()
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detectDetails();
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aiNode* root = mScene->mRootNode;
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for (S32 iNode = 0; iNode < root->mNumChildren; iNode++)
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{
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aiNode* child = root->mChildren[iNode];
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@ -352,6 +351,10 @@ void AssimpShapeLoader::configureImportUnits() {
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{
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opts.unit = (F32)unit;
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}
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F32 fps;
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getMetaFloat("CustomFrameRate", fps);
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opts.animFPS = fps;
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}
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}
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@ -388,21 +391,18 @@ void AssimpShapeLoader::processAnimations()
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Vector<aiNodeAnim*> ambientChannels;
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F32 duration = 0.0f;
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F32 ticks = 0.0f;
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F32 maxKeyTime = 0.0f;
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if (mScene->mNumAnimations > 0)
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{
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for (U32 i = 0; i < mScene->mNumAnimations; ++i)
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{
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aiAnimation* anim = mScene->mAnimations[i];
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ticks = anim->mTicksPerSecond;
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duration = 0.0f;
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for (U32 j = 0; j < anim->mNumChannels; j++)
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{
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aiNodeAnim* nodeAnim = anim->mChannels[j];
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// Determine the maximum keyframe time for this animation
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F32 maxKeyTime = 0.0f;
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for (U32 k = 0; k < nodeAnim->mNumPositionKeys; k++) {
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maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
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}
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@ -422,7 +422,7 @@ void AssimpShapeLoader::processAnimations()
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ambientSeq->mNumChannels = ambientChannels.size();
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ambientSeq->mChannels = ambientChannels.address();
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ambientSeq->mDuration = duration;
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ambientSeq->mTicksPerSecond = ticks;
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ambientSeq->mTicksPerSecond = ColladaUtils::getOptions().animFPS;
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AssimpAppSequence* defaultAssimpSeq = new AssimpAppSequence(ambientSeq);
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appSequences.push_back(defaultAssimpSeq);
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