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further assimp fixes
AppMesh position was being scaled twice since the node is now being scaled Try and resolve fps from file instead of default 30 maxKeyTime should be outside the loop
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4 changed files with 26 additions and 13 deletions
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@ -226,7 +226,6 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
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bonePos /= scaleMult;
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}
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bonePos *= ColladaUtils::getOptions().unit * ColladaUtils::getOptions().formatScaleFactor;
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boneTransform.setPosition(bonePos);
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initialTransforms.push_back(boneTransform);
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