mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'development' of github.com:GarageGames/Torque3D
This commit is contained in:
commit
f7ce30f42c
2347 changed files with 296562 additions and 91 deletions
|
|
@ -60,7 +60,7 @@ MODULE_END;
|
|||
|
||||
|
||||
WindDeformationGLSL::WindDeformationGLSL()
|
||||
: mDep( "shaders/common/gl/wind.glsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/wind.glsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ MODULE_END;
|
|||
|
||||
|
||||
WindDeformationHLSL::WindDeformationHLSL()
|
||||
: mDep( "shaders/common/wind.hlsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/wind.hlsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -670,8 +670,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
|
|||
//shader model 4.0 is enough for the generic shaders
|
||||
const char* shaderModel = "4.0";
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/colorV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/colorP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorP.hlsl"));
|
||||
shaderData->setField("pixVersion", shaderModel);
|
||||
shaderData->registerObject();
|
||||
mGenericShader[GSColor] = shaderData->getShader();
|
||||
|
|
@ -680,8 +680,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/modColorTextureV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/modColorTextureP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureP.hlsl"));
|
||||
shaderData->setField("pixVersion", shaderModel);
|
||||
shaderData->registerObject();
|
||||
mGenericShader[GSModColorTexture] = shaderData->getShader();
|
||||
|
|
@ -690,8 +690,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/addColorTextureV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/addColorTextureP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureP.hlsl"));
|
||||
shaderData->setField("pixVersion", shaderModel);
|
||||
shaderData->registerObject();
|
||||
mGenericShader[GSAddColorTexture] = shaderData->getShader();
|
||||
|
|
@ -700,8 +700,8 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/textureV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/textureP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureP.hlsl"));
|
||||
shaderData->setField("pixVersion", shaderModel);
|
||||
shaderData->registerObject();
|
||||
mGenericShader[GSTexture] = shaderData->getShader();
|
||||
|
|
|
|||
|
|
@ -154,8 +154,8 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
|
|||
ShaderData *shaderData;
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/colorV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/colorP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorP.hlsl"));
|
||||
shaderData->setField("pixVersion", "3.0");
|
||||
shaderData->registerObject();
|
||||
mGenericShader[GSColor] = shaderData->getShader();
|
||||
|
|
@ -164,8 +164,8 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/modColorTextureV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/modColorTextureP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureP.hlsl"));
|
||||
shaderData->setSamplerName("$diffuseMap", 0);
|
||||
shaderData->setField("pixVersion", "3.0");
|
||||
shaderData->registerObject();
|
||||
|
|
@ -175,8 +175,8 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/addColorTextureV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/addColorTextureP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureP.hlsl"));
|
||||
shaderData->setSamplerName("$diffuseMap", 0);
|
||||
shaderData->setField("pixVersion", "3.0");
|
||||
shaderData->registerObject();
|
||||
|
|
@ -186,8 +186,8 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/textureV.hlsl");
|
||||
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/textureP.hlsl");
|
||||
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureV.hlsl"));
|
||||
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureP.hlsl"));
|
||||
shaderData->setSamplerName("$diffuseMap", 0);
|
||||
shaderData->setField("pixVersion", "3.0");
|
||||
shaderData->registerObject();
|
||||
|
|
|
|||
|
|
@ -42,9 +42,9 @@ using namespace Torque;
|
|||
|
||||
S32 GFXTextureManager::smTextureReductionLevel = 0;
|
||||
|
||||
String GFXTextureManager::smMissingTexturePath("core/art/missingTexture");
|
||||
String GFXTextureManager::smUnavailableTexturePath("core/art/unavailable");
|
||||
String GFXTextureManager::smWarningTexturePath("core/art/warnmat");
|
||||
String GFXTextureManager::smMissingTexturePath(Con::getVariable("$Core::MissingTexturePath"));
|
||||
String GFXTextureManager::smUnavailableTexturePath(Con::getVariable("$Core::UnAvailableTexturePath"));
|
||||
String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
|
||||
|
||||
GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
|
||||
|
||||
|
|
|
|||
|
|
@ -780,8 +780,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
|
|||
ShaderData *shaderData;
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("OGLVertexShaderFile", "shaders/common/fixedFunction/gl/colorV.glsl");
|
||||
shaderData->setField("OGLPixelShaderFile", "shaders/common/fixedFunction/gl/colorP.glsl");
|
||||
shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/colorV.glsl"));
|
||||
shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/colorP.glsl"));
|
||||
shaderData->setField("pixVersion", "2.0");
|
||||
shaderData->registerObject();
|
||||
mGenericShader[GSColor] = shaderData->getShader();
|
||||
|
|
@ -790,8 +790,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("OGLVertexShaderFile", "shaders/common/fixedFunction/gl/modColorTextureV.glsl");
|
||||
shaderData->setField("OGLPixelShaderFile", "shaders/common/fixedFunction/gl/modColorTextureP.glsl");
|
||||
shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/modColorTextureV.glsl"));
|
||||
shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/modColorTextureP.glsl"));
|
||||
shaderData->setSamplerName("$diffuseMap", 0);
|
||||
shaderData->setField("pixVersion", "2.0");
|
||||
shaderData->registerObject();
|
||||
|
|
@ -801,8 +801,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("OGLVertexShaderFile", "shaders/common/fixedFunction/gl/addColorTextureV.glsl");
|
||||
shaderData->setField("OGLPixelShaderFile", "shaders/common/fixedFunction/gl/addColorTextureP.glsl");
|
||||
shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/addColorTextureV.glsl"));
|
||||
shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/addColorTextureP.glsl"));
|
||||
shaderData->setSamplerName("$diffuseMap", 0);
|
||||
shaderData->setField("pixVersion", "2.0");
|
||||
shaderData->registerObject();
|
||||
|
|
@ -812,8 +812,8 @@ void GFXGLDevice::setupGenericShaders( GenericShaderType type )
|
|||
Sim::getRootGroup()->addObject(shaderData);
|
||||
|
||||
shaderData = new ShaderData();
|
||||
shaderData->setField("OGLVertexShaderFile", "shaders/common/fixedFunction/gl/textureV.glsl");
|
||||
shaderData->setField("OGLPixelShaderFile", "shaders/common/fixedFunction/gl/textureP.glsl");
|
||||
shaderData->setField("OGLVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/textureV.glsl"));
|
||||
shaderData->setField("OGLPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/gl/textureP.glsl"));
|
||||
shaderData->setSamplerName("$diffuseMap", 0);
|
||||
shaderData->setField("pixVersion", "2.0");
|
||||
shaderData->registerObject();
|
||||
|
|
|
|||
|
|
@ -48,10 +48,10 @@ ConsoleDocClass( ShaderData,
|
|||
"// Used for the procedural clould system\n"
|
||||
"singleton ShaderData( CloudLayerShader )\n"
|
||||
"{\n"
|
||||
" DXVertexShaderFile = \"shaders/common/cloudLayerV.hlsl\";\n"
|
||||
" DXPixelShaderFile = \"shaders/common/cloudLayerP.hlsl\";\n"
|
||||
" OGLVertexShaderFile = \"shaders/common/gl/cloudLayerV.glsl\";\n"
|
||||
" OGLPixelShaderFile = \"shaders/common/gl/cloudLayerP.glsl\";\n"
|
||||
" DXVertexShaderFile = $Core::CommonShaderPath @ \"/cloudLayerV.hlsl\";\n"
|
||||
" DXPixelShaderFile = $Core::CommonShaderPath @ \"/cloudLayerP.hlsl\";\n"
|
||||
" OGLVertexShaderFile = $Core::CommonShaderPath @ \"/gl/cloudLayerV.glsl\";\n"
|
||||
" OGLPixelShaderFile = $Core::CommonShaderPath @ \"/gl/cloudLayerP.glsl\";\n"
|
||||
" pixVersion = 2.0;\n"
|
||||
"};\n"
|
||||
"@endtsexample\n\n"
|
||||
|
|
@ -109,8 +109,8 @@ void ShaderData::initPersistFields()
|
|||
"@tsexample\n"
|
||||
"singleton ShaderData( FlashShader )\n"
|
||||
"{\n"
|
||||
"DXVertexShaderFile = \"shaders/common/postFx/flashV.hlsl\";\n"
|
||||
"DXPixelShaderFile = \"shaders/common/postFx/flashP.hlsl\";\n\n"
|
||||
"DXVertexShaderFile = $shaderGen::cachePath @ \"/postFx/flashV.hlsl\";\n"
|
||||
"DXPixelShaderFile = $shaderGen::cachePath @ \"/postFx/flashP.hlsl\";\n\n"
|
||||
" //Define setting the color of WHITE_COLOR.\n"
|
||||
"defines = \"WHITE_COLOR=float4(1.0,1.0,1.0,0.0)\";\n\n"
|
||||
"pixVersion = 2.0\n"
|
||||
|
|
|
|||
|
|
@ -373,3 +373,20 @@ DefineConsoleFunction( mGetAngleBetweenVectors, F32, (VectorF vecA, VectorF vecB
|
|||
{
|
||||
return MathUtils::getAngleBetweenVectors(vecA, vecB);
|
||||
}
|
||||
|
||||
DefineConsoleFunction(mGetSignedAngleBetweenVectors, F32, (VectorF vecA, VectorF vecB, VectorF norm), (VectorF::Zero, VectorF::Zero, VectorF::Zero),
|
||||
"Returns signed angle between two vectors, using a normal for orientation.\n"
|
||||
"@param vecA First input vector."
|
||||
"@param vecB Second input vector."
|
||||
"@param norm Normal/Cross Product vector."
|
||||
"@returns Angle between both vectors in radians."
|
||||
"@ingroup Math")
|
||||
{
|
||||
if (vecA.isZero() || vecB.isZero() || norm.isZero())
|
||||
{
|
||||
Con::errorf("mGetSignedAngleBetweenVectors - Error! Requires all 3 vectors used to be non-zero!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return MathUtils::getSignedAngleBetweenVectors(vecA, vecB, norm);
|
||||
}
|
||||
|
|
@ -371,6 +371,18 @@ F32 getAngleBetweenVectors(VectorF vecA, VectorF vecB)
|
|||
return angle;
|
||||
}
|
||||
|
||||
F32 getSignedAngleBetweenVectors(VectorF vecA, VectorF vecB, VectorF norm)
|
||||
{
|
||||
// angle in 0-180
|
||||
F32 angle = getAngleBetweenVectors(vecA, vecB);
|
||||
F32 sign = mSign(mDot(norm, mCross(vecA, vecB)));
|
||||
|
||||
// angle in -179-180
|
||||
F32 signed_angle = angle * sign;
|
||||
|
||||
return signed_angle;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void transformBoundingBox(const Box3F &sbox, const MatrixF &mat, const Point3F scale, Box3F &dbox)
|
||||
|
|
|
|||
|
|
@ -161,6 +161,11 @@ namespace MathUtils
|
|||
///
|
||||
F32 getAngleBetweenVectors(VectorF vecA, VectorF vecB);
|
||||
|
||||
/// Returns the angle between two given vectors, utilizing a normal vector to discertain the angle's sign
|
||||
///
|
||||
/// Angles is in RADIANS
|
||||
///
|
||||
F32 getSignedAngleBetweenVectors(VectorF vecA, VectorF vecB, VectorF norm);
|
||||
|
||||
/// Simple reflection equation - pass in a vector and a normal to reflect off of
|
||||
inline Point3F reflect( Point3F &inVec, Point3F &norm )
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@ mModuleId(StringTable->EmptyString()),
|
|||
mSynchronized( false ),
|
||||
mDeprecated( false ),
|
||||
mCriticalMerge( false ),
|
||||
mOverrideExitingObjects(false),
|
||||
mModuleDescription( StringTable->EmptyString() ),
|
||||
mAuthor(StringTable->EmptyString()),
|
||||
mModuleGroup(StringTable->EmptyString()),
|
||||
|
|
@ -91,6 +92,7 @@ void ModuleDefinition::initPersistFields()
|
|||
addProtectedField( "Synchronized", TypeBool, Offset(mSynchronized, ModuleDefinition), &setSynchronized, &defaultProtectedGetFn, &writeSynchronized, "Whether the module should be synchronized or not. Optional: If not specified then the module is not synchronized." );
|
||||
addProtectedField( "Deprecated", TypeBool, Offset(mDeprecated, ModuleDefinition), &setDeprecated, &defaultProtectedGetFn, &writeDeprecated, "Whether the module is deprecated or not. Optional: If not specified then the module is not deprecated." );
|
||||
addProtectedField( "CriticalMerge", TypeBool, Offset(mCriticalMerge, ModuleDefinition), &setDeprecated, &defaultProtectedGetFn, &writeCriticalMerge, "Whether the merging of a module prior to a restart is critical or not. Optional: If not specified then the module is not merge critical." );
|
||||
addProtectedField( "OverrideExistingObjects", TypeBool, Offset(mOverrideExitingObjects, ModuleDefinition), &setOverrideExistingObjects, &defaultProtectedGetFn, &writeOverrideExistingObjects, "Controls if when this module is loaded and the create function is executed, it will replace existing objects that share names or not.");
|
||||
addProtectedField( "Description", TypeString, Offset(mModuleDescription, ModuleDefinition), &setModuleDescription, &defaultProtectedGetFn, &writeModuleDescription, "The description typically used for debugging purposes but can be used for anything." );
|
||||
addProtectedField( "Author", TypeString, Offset(mAuthor, ModuleDefinition), &setAuthor, &defaultProtectedGetFn, &writeAuthor, "The author of the module." );
|
||||
addProtectedField( "Group", TypeString, Offset(mModuleGroup, ModuleDefinition), &setModuleGroup, &defaultProtectedGetFn, "The module group used typically when loading modules as a group." );
|
||||
|
|
|
|||
|
|
@ -89,6 +89,7 @@ private:
|
|||
bool mSynchronized;
|
||||
bool mDeprecated;
|
||||
bool mCriticalMerge;
|
||||
bool mOverrideExitingObjects;
|
||||
StringTableEntry mModuleDescription;
|
||||
StringTableEntry mAuthor;;
|
||||
StringTableEntry mModuleGroup;
|
||||
|
|
@ -141,6 +142,8 @@ public:
|
|||
inline bool getDeprecated( void ) const { return mDeprecated; }
|
||||
inline void setCriticalMerge( const bool mergeCritical ) { if ( checkUnlocked() ) { mCriticalMerge = mergeCritical; } }
|
||||
inline bool getCriticalMerge( void ) const { return mCriticalMerge; }
|
||||
inline void setOverrideExistingObjects(const bool overrideExistingObj) { if (checkUnlocked()) { mOverrideExitingObjects = overrideExistingObj; } }
|
||||
inline bool getOverrideExistingObjects(void) const { return mOverrideExitingObjects; }
|
||||
inline void setModuleDescription( const char* pModuleDescription ) { if ( checkUnlocked() ) { mModuleDescription = StringTable->insert(pModuleDescription); } }
|
||||
inline StringTableEntry getModuleDescription( void ) const { return mModuleDescription; }
|
||||
inline void setAuthor( const char* pAuthor ) { if ( checkUnlocked() ) { mAuthor = StringTable->insert(pAuthor); } }
|
||||
|
|
@ -206,6 +209,8 @@ protected:
|
|||
static bool setDeprecated(void* obj, const char* index, const char* data) { static_cast<ModuleDefinition*>(obj)->setDeprecated(dAtob(data)); return false; }
|
||||
static bool writeDeprecated( void* obj, StringTableEntry pFieldName ) { return static_cast<ModuleDefinition*>(obj)->getDeprecated() == true; }
|
||||
static bool writeCriticalMerge( void* obj, StringTableEntry pFieldName ){ return static_cast<ModuleDefinition*>(obj)->getCriticalMerge() == true; }
|
||||
static bool setOverrideExistingObjects(void* obj, const char* index, const char* data) { static_cast<ModuleDefinition*>(obj)->setOverrideExistingObjects(dAtob(data)); return false; }
|
||||
static bool writeOverrideExistingObjects(void* obj, StringTableEntry pFieldName) { return static_cast<ModuleDefinition*>(obj)->getOverrideExistingObjects() == true; }
|
||||
static bool setModuleDescription(void* obj, const char* index, const char* data) { static_cast<ModuleDefinition*>(obj)->setModuleDescription(data); return false; }
|
||||
static bool writeModuleDescription( void* obj, StringTableEntry pFieldName ) { return static_cast<ModuleDefinition*>(obj)->getModuleDescription() != StringTable->EmptyString(); }
|
||||
static bool setAuthor(void* obj, const char* index, const char* data) { static_cast<ModuleDefinition*>(obj)->setAuthor(data); return false; }
|
||||
|
|
|
|||
|
|
@ -429,7 +429,22 @@ bool ModuleManager::loadModuleGroup( const char* pModuleGroup )
|
|||
if ( pScopeSet->isMethod( pLoadReadyModuleDefinition->getCreateFunction() ) )
|
||||
{
|
||||
// Yes, so call the create method.
|
||||
Con::executef( pScopeSet, pLoadReadyModuleDefinition->getCreateFunction() );
|
||||
|
||||
//But first, check if we're overriding objects, and if so, set our console var to make that happen while we exec our create function
|
||||
if (pLoadReadyModuleDefinition->getOverrideExistingObjects())
|
||||
{
|
||||
String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
|
||||
Con::setVariable("$Con::redefineBehavior", "replaceExisting");
|
||||
Con::executef(pScopeSet, pLoadReadyModuleDefinition->getCreateFunction());
|
||||
|
||||
//And now that we've executed, switch back to the prior behavior
|
||||
Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Nothing to do, just run the create function
|
||||
Con::executef(pScopeSet, pLoadReadyModuleDefinition->getCreateFunction());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -411,10 +411,6 @@ bool PostEffect::onAdd()
|
|||
texFilename[0] == '#' )
|
||||
continue;
|
||||
|
||||
// If '/', then path is specified, open normally
|
||||
if ( texFilename[0] != '/' )
|
||||
texFilename = scriptPath.getFullPath() + '/' + texFilename;
|
||||
|
||||
// Try to load the texture.
|
||||
bool success = mTextures[i].set( texFilename, &PostFxTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
|
||||
if (!success)
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ void BumpFeatGLSL::setTexData( Material::StageData &stageDat,
|
|||
|
||||
|
||||
ParallaxFeatGLSL::ParallaxFeatGLSL()
|
||||
: mIncludeDep( "shaders/common/gl/torque.glsl" )
|
||||
: mIncludeDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
|
||||
{
|
||||
addDependency( &mIncludeDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
|
||||
PixelSpecularGLSL::PixelSpecularGLSL()
|
||||
: mDep( "shaders/common/gl/lighting.glsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/lighting.glsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -830,7 +830,7 @@ Var* ShaderFeatureGLSL::addOutDetailTexCoord( Vector<ShaderComponent*> &compon
|
|||
//****************************************************************************
|
||||
|
||||
DiffuseMapFeatGLSL::DiffuseMapFeatGLSL()
|
||||
: mTorqueDep("shaders/common/gl/torque.glsl")
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl"))
|
||||
{
|
||||
addDependency(&mTorqueDep);
|
||||
}
|
||||
|
|
@ -1975,7 +1975,7 @@ void ReflectCubeFeatGLSL::setTexData( Material::StageData &stageDat,
|
|||
//****************************************************************************
|
||||
|
||||
RTLightingFeatGLSL::RTLightingFeatGLSL()
|
||||
: mDep( "shaders/common/gl/lighting.glsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/lighting.glsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
@ -2190,7 +2190,7 @@ ShaderFeature::Resources RTLightingFeatGLSL::getResources( const MaterialFeature
|
|||
//****************************************************************************
|
||||
|
||||
FogFeatGLSL::FogFeatGLSL()
|
||||
: mFogDep( "shaders/common/gl/torque.glsl" )
|
||||
: mFogDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
|
||||
{
|
||||
addDependency( &mFogDep );
|
||||
}
|
||||
|
|
@ -2321,7 +2321,7 @@ ShaderFeature::Resources FogFeatGLSL::getResources( const MaterialFeatureData &f
|
|||
//****************************************************************************
|
||||
|
||||
VisibilityFeatGLSL::VisibilityFeatGLSL()
|
||||
: mTorqueDep( "shaders/common/gl/torque.glsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
}
|
||||
|
|
@ -2487,7 +2487,7 @@ void RenderTargetZeroGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
//****************************************************************************
|
||||
|
||||
HDROutGLSL::HDROutGLSL()
|
||||
: mTorqueDep( "shaders/common/gl/torque.glsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
}
|
||||
|
|
@ -2508,7 +2508,7 @@ void HDROutGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
#include "T3D/fx/groundCover.h"
|
||||
|
||||
FoliageFeatureGLSL::FoliageFeatureGLSL()
|
||||
: mDep( "shaders/common/gl/foliage.glsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/foliage.glsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
@ -2654,7 +2654,7 @@ void ParticleNormalFeatureGLSL::processVert(Vector<ShaderComponent*> &componentL
|
|||
//****************************************************************************
|
||||
|
||||
ImposterVertFeatureGLSL::ImposterVertFeatureGLSL()
|
||||
: mDep( "shaders/common/gl/imposter.glsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/imposter.glsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,8 +37,8 @@ void ShaderGenPrinterGLSL::printShaderHeader( Stream& stream )
|
|||
stream.write( dStrlen(header1), header1 );
|
||||
|
||||
// Cheap HLSL compatibility.
|
||||
const char* header3 = "#include \"shaders/common/gl/hlslCompat.glsl\"\r\n";
|
||||
stream.write( dStrlen(header3), header3 );
|
||||
String header3 = String("#include \"") + String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/hlslCompat.glsl\"\r\n");
|
||||
stream.write(dStrlen(header3), header3.c_str());
|
||||
|
||||
const char* header4 = "\r\n";
|
||||
stream.write( dStrlen(header4), header4 );
|
||||
|
|
|
|||
|
|
@ -268,7 +268,7 @@ void BumpFeatHLSL::setTexData( Material::StageData &stageDat,
|
|||
|
||||
|
||||
ParallaxFeatHLSL::ParallaxFeatHLSL()
|
||||
: mIncludeDep( "shaders/common/torque.hlsl" )
|
||||
: mIncludeDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
||||
{
|
||||
addDependency( &mIncludeDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
|
||||
PixelSpecularHLSL::PixelSpecularHLSL()
|
||||
: mDep( "shaders/common/lighting.hlsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/lighting.hlsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -853,7 +853,7 @@ Var* ShaderFeatureHLSL::addOutDetailTexCoord( Vector<ShaderComponent*> &compon
|
|||
//****************************************************************************
|
||||
|
||||
DiffuseMapFeatHLSL::DiffuseMapFeatHLSL()
|
||||
: mTorqueDep("shaders/common/torque.hlsl")
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl"))
|
||||
{
|
||||
addDependency(&mTorqueDep);
|
||||
}
|
||||
|
|
@ -2168,7 +2168,7 @@ void ReflectCubeFeatHLSL::setTexData( Material::StageData &stageDat,
|
|||
//****************************************************************************
|
||||
|
||||
RTLightingFeatHLSL::RTLightingFeatHLSL()
|
||||
: mDep( "shaders/common/lighting.hlsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/lighting.hlsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
@ -2383,7 +2383,7 @@ ShaderFeature::Resources RTLightingFeatHLSL::getResources( const MaterialFeature
|
|||
//****************************************************************************
|
||||
|
||||
FogFeatHLSL::FogFeatHLSL()
|
||||
: mFogDep( "shaders/common/torque.hlsl" )
|
||||
: mFogDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
||||
{
|
||||
addDependency( &mFogDep );
|
||||
}
|
||||
|
|
@ -2514,7 +2514,7 @@ ShaderFeature::Resources FogFeatHLSL::getResources( const MaterialFeatureData &f
|
|||
//****************************************************************************
|
||||
|
||||
VisibilityFeatHLSL::VisibilityFeatHLSL()
|
||||
: mTorqueDep( "shaders/common/torque.hlsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
}
|
||||
|
|
@ -2681,7 +2681,7 @@ void RenderTargetZeroHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
//****************************************************************************
|
||||
|
||||
HDROutHLSL::HDROutHLSL()
|
||||
: mTorqueDep( "shaders/common/torque.hlsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
}
|
||||
|
|
@ -2702,7 +2702,7 @@ void HDROutHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
#include "T3D/fx/groundCover.h"
|
||||
|
||||
FoliageFeatureHLSL::FoliageFeatureHLSL()
|
||||
: mDep( "shaders/common/foliage.hlsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/foliage.hlsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
@ -2848,7 +2848,7 @@ void ParticleNormalFeatureHLSL::processVert(Vector<ShaderComponent*> &componentL
|
|||
//****************************************************************************
|
||||
|
||||
ImposterVertFeatureHLSL::ImposterVertFeatureHLSL()
|
||||
: mDep( "shaders/common/imposter.hlsl" )
|
||||
: mDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/imposter.hlsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ MODULE_END;
|
|||
|
||||
|
||||
TerrainFeatGLSL::TerrainFeatGLSL()
|
||||
: mTorqueDep( "shaders/common/gl/torque.glsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" ))
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
}
|
||||
|
|
@ -297,8 +297,8 @@ U32 TerrainBaseMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd ) co
|
|||
}
|
||||
|
||||
TerrainDetailMapFeatGLSL::TerrainDetailMapFeatGLSL()
|
||||
: mTorqueDep( "shaders/common/gl/torque.glsl" ),
|
||||
mTerrainDep( "shaders/common/terrain/terrain.glsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" )),
|
||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.glsl" ))
|
||||
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
|
|
@ -667,8 +667,8 @@ U32 TerrainDetailMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd )
|
|||
|
||||
|
||||
TerrainMacroMapFeatGLSL::TerrainMacroMapFeatGLSL()
|
||||
: mTorqueDep( "shaders/common/gl/torque.glsl" ),
|
||||
mTerrainDep( "shaders/common/terrain/terrain.glsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/gl/torque.glsl" )),
|
||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.glsl" ))
|
||||
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ MODULE_END;
|
|||
|
||||
|
||||
TerrainFeatHLSL::TerrainFeatHLSL()
|
||||
: mTorqueDep( "shaders/common/torque.hlsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" ))
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
}
|
||||
|
|
@ -315,8 +315,8 @@ U32 TerrainBaseMapFeatHLSL::getOutputTargets( const MaterialFeatureData &fd ) co
|
|||
}
|
||||
|
||||
TerrainDetailMapFeatHLSL::TerrainDetailMapFeatHLSL()
|
||||
: mTorqueDep( "shaders/common/torque.hlsl" ),
|
||||
mTerrainDep( "shaders/common/terrain/terrain.hlsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" )),
|
||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.hlsl" ))
|
||||
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
|
|
@ -692,8 +692,8 @@ U32 TerrainDetailMapFeatHLSL::getOutputTargets( const MaterialFeatureData &fd )
|
|||
|
||||
|
||||
TerrainMacroMapFeatHLSL::TerrainMacroMapFeatHLSL()
|
||||
: mTorqueDep( "shaders/common/torque.hlsl" ),
|
||||
mTerrainDep( "shaders/common/terrain/terrain.hlsl" )
|
||||
: mTorqueDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/torque.hlsl" )),
|
||||
mTerrainDep(String(Con::getVariable("$Core::CommonShaderPath")) + String("/terrain/terrain.hlsl" ))
|
||||
|
||||
{
|
||||
addDependency( &mTorqueDep );
|
||||
|
|
|
|||
|
|
@ -103,10 +103,26 @@ bool Platform::displaySplashWindow( String path )
|
|||
|
||||
bool Platform::closeSplashWindow()
|
||||
{
|
||||
SDL_DestroyTexture(gSplashTexture);
|
||||
SDL_FreeSurface(gSplashImage);
|
||||
SDL_DestroyRenderer(gSplashRenderer);
|
||||
SDL_DestroyWindow(gSplashWindow);
|
||||
if (gSplashTexture != nullptr)
|
||||
{
|
||||
SDL_DestroyTexture(gSplashTexture);
|
||||
gSplashTexture = nullptr;
|
||||
}
|
||||
if (gSplashImage != nullptr)
|
||||
{
|
||||
SDL_FreeSurface(gSplashImage);
|
||||
gSplashImage = nullptr;
|
||||
}
|
||||
if (gSplashRenderer != nullptr)
|
||||
{
|
||||
SDL_DestroyRenderer(gSplashRenderer);
|
||||
gSplashRenderer = nullptr;
|
||||
}
|
||||
if (gSplashWindow != nullptr)
|
||||
{
|
||||
SDL_DestroyWindow(gSplashWindow);
|
||||
gSplashWindow = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue