mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
128 lines
3.9 KiB
C++
128 lines
3.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "console/console.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "SDL.h"
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#include "windowManager/sdl/sdlWindow.h"
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static SDL_Window* gSplashWindow = nullptr;
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static SDL_Surface* gSplashImage = nullptr;
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static SDL_Texture* gSplashTexture = nullptr;
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static SDL_Renderer* gSplashRenderer = nullptr;
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bool Platform::displaySplashWindow( String path )
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{
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if(path.isEmpty())
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return false;
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Torque::Path iconPath = Torque::Path(path);
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if (iconPath.getExtension() == String("bmp"))
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{
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Con::errorf("Unable to use bmp format images for the splash screen. Please use a different format.");
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return false;
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}
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Resource<GBitmap> img = GBitmap::load(iconPath);
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if (img != NULL)
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{
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U32 pitch;
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U32 width = img->getWidth();
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bool hasAlpha = img->getHasTransparency();
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U32 depth;
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if (hasAlpha)
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{
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pitch = 4 * width;
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depth = 32;
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}
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else
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{
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pitch = 3 * width;
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depth = 24;
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}
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Uint32 rmask, gmask, bmask, amask;
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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S32 shift = hasAlpha ? 8 : 0;
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rmask = 0xff000000 >> shift;
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gmask = 0x00ff0000 >> shift;
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bmask = 0x0000ff00 >> shift;
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amask = 0x000000ff >> shift;
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}
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else
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{
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = hasAlpha ? 0xff000000 : 0;
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}
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gSplashImage = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
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}
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//now the pop-up window
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if (gSplashImage)
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{
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gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
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gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
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gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
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SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
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SDL_RenderPresent(gSplashRenderer);
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}
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return true;
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}
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bool Platform::closeSplashWindow()
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{
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if (gSplashTexture != nullptr)
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{
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SDL_DestroyTexture(gSplashTexture);
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gSplashTexture = nullptr;
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}
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if (gSplashImage != nullptr)
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{
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SDL_FreeSurface(gSplashImage);
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gSplashImage = nullptr;
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}
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if (gSplashRenderer != nullptr)
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{
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SDL_DestroyRenderer(gSplashRenderer);
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gSplashRenderer = nullptr;
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}
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if (gSplashWindow != nullptr)
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{
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SDL_DestroyWindow(gSplashWindow);
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gSplashWindow = nullptr;
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}
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return true;
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} |