mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 00:05:40 +00:00
added spawning
Tile test tool now spawns classes and data Test avoidance added to aicontroller and ainavigation
This commit is contained in:
parent
a5e969a8fd
commit
f730d0bf1c
8 changed files with 286 additions and 301 deletions
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@ -279,22 +279,14 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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HorizSizing = "width";
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VertSizing = "bottom";
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Position = "4 24";
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Extent = "202 85";
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Extent = "202 136";
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Docking = "Top";
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Margin = "3 3 3 3";
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internalName = "ActionsBox";
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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Position = "5 0";
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Extent = "86 18";
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text = "Actions";
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};
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new GuiPopUpMenuCtrl(DrawModeSelector) {
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position = "155 0";
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extent = "189 20";
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position = "7 0";
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extent = "190 20";
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profile = "ToolsGuiPopUpMenuProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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@ -436,15 +428,46 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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internalName = "TestActions";
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position = "7 21";
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extent = "190 64";
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new GuiButtonCtrl() {
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Profile = "ToolsGuiButtonProfile";
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buttonType = "PushButton";
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HorizSizing = "right";
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VertSizing = "bottom";
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Extent = "180 18";
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text = "Spawn";
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command = "NavEditorGui.spawnPlayer();";
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new GuiControl() {
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profile = "GuiDefaultProfile";
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Extent = "190 20";
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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extent = "89 20";
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text = "Spawn Class";
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};
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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Position = "100 0";
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extent = "89 20";
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text = "Spawn Datablock";
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};
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};
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new GuiControl() {
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profile = "GuiDefaultProfile";
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Extent = "190 20";
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new GuiPopUpMenuCtrl(SpawnClassSelector) {
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extent = "89 20";
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profile = "ToolsGuiPopUpMenuProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiPopUpMenuCtrl(SpawnDatablockSelector) {
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position = "100 0";
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extent = "89 20";
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profile = "ToolsGuiPopUpMenuProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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};
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new GuiControl() {
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profile = "GuiDefaultProfile";
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Extent = "190 20";
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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extent = "89 20";
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text = "AI Actions";
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};
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};
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new GuiControl() {
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profile = "GuiDefaultProfile";
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@ -457,7 +480,9 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Delete";
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command = "NavEditorGui.getPlayer().delete();";
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Delete Selected.";
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command = "NavMeshTools->TestTool.getPlayer().delete();NavInspector.inspect();";
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};
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new GuiButtonCtrl() {
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position = "100 0";
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@ -467,7 +492,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Find cover";
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command = "NavEditorGui.findCover();";
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command = "NavMeshTools->TestTool.findCover();";
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};
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};
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new GuiControl() {
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@ -481,7 +506,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Follow";
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command = "NavEditorGui.followObject();";
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command = "NavMeshTools->TestTool.followObject();";
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};
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new GuiButtonCtrl() {
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position = "100 0";
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@ -491,7 +516,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Stop";
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command = "NavEditorGui.stop();";
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command = "NavMeshTools->TestTool.stop();";
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};
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};
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};
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@ -836,153 +861,6 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Object to follow.";
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};
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new GuiTextCtrl() {
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text = "Movement";
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profile = "ToolsGuiTextProfile";
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extent = "180 20";
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minExtent = "8 2";
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visible = "1";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkWalkFlag";
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class = "NavMeshTestFlagButton";
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text = " Walk";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character walk on ground?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkSwimFlag";
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class = "NavMeshTestFlagButton";
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text = " Swim";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character swim?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkJumpFlag";
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class = "NavMeshTestFlagButton";
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text = " Jump";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character jump?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkDropFlag";
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class = "NavMeshTestFlagButton";
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text = " Drop";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character drop over edges?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkLedgeFlag";
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class = "NavMeshTestFlagButton";
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text = " Ledge";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character jump from ledges?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkClimbFlag";
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class = "NavMeshTestFlagButton";
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text = " Climb";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character climb?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkTeleportFlag";
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class = "NavMeshTestFlagButton";
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text = " Teleport";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character teleport?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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};
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};
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new GuiMLTextCtrl(NavFieldInfoControl) {
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@ -428,7 +428,18 @@ function NavMeshTestTool::onActivated(%this)
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%properties->TestProperties.setVisible(false);
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%actions->TestActions.setVisible(true);
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%properties->TestProperties.setVisible(true);
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%properties->TestProperties.setVisible(false);
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%classList = enumerateConsoleClasses("Player") TAB enumerateConsoleClasses("Vehicle");
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echo(%classList);
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SpawnClassSelector.clear();
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foreach$(%class in %classList)
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{
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SpawnClassSelector.add(%class);
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}
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SpawnClassSelector.setFirstSelected(true);
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}
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function NavMeshTestTool::onDeactivated(%this)
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@ -448,103 +459,109 @@ function NavMeshTestTool::onDeactivated(%this)
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%properties->TestProperties.setVisible(false);
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}
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function updateTestData(%control, %flags)
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function NavMeshTestTool::onPlayerSelected(%this)
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{
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%control->LinkWalkFlag.setActive(true);
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%control->LinkSwimFlag.setActive(true);
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%control->LinkJumpFlag.setActive(true);
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%control->LinkDropFlag.setActive(true);
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%control->LinkLedgeFlag.setActive(true);
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%control->LinkClimbFlag.setActive(true);
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%control->LinkTeleportFlag.setActive(true);
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%control->LinkWalkFlag.setStateOn(%flags & $Nav::WalkFlag);
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%control->LinkSwimFlag.setStateOn(%flags & $Nav::SwimFlag);
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%control->LinkJumpFlag.setStateOn(%flags & $Nav::JumpFlag);
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%control->LinkDropFlag.setStateOn(%flags & $Nav::DropFlag);
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%control->LinkLedgeFlag.setStateOn(%flags & $Nav::LedgeFlag);
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%control->LinkClimbFlag.setStateOn(%flags & $Nav::ClimbFlag);
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%control->LinkTeleportFlag.setStateOn(%flags & $Nav::TeleportFlag);
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}
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function getTestFlags(%control)
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{
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return (%control->LinkWalkFlag.isStateOn() ? $Nav::WalkFlag : 0) |
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(%control->LinkSwimFlag.isStateOn() ? $Nav::SwimFlag : 0) |
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(%control->LinkJumpFlag.isStateOn() ? $Nav::JumpFlag : 0) |
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(%control->LinkDropFlag.isStateOn() ? $Nav::DropFlag : 0) |
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(%control->LinkLedgeFlag.isStateOn() ? $Nav::LedgeFlag : 0) |
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(%control->LinkClimbFlag.isStateOn() ? $Nav::ClimbFlag : 0) |
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(%control->LinkTeleportFlag.isStateOn() ? $Nav::TeleportFlag : 0);
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}
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function disableTestData(%control)
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{
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%control->LinkWalkFlag.setActive(false);
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%control->LinkSwimFlag.setActive(false);
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%control->LinkJumpFlag.setActive(false);
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%control->LinkDropFlag.setActive(false);
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%control->LinkLedgeFlag.setActive(false);
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%control->LinkClimbFlag.setActive(false);
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%control->LinkTeleportFlag.setActive(false);
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}
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function getControllerDataFlags(%controllerData)
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{
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return (%controllerData.allowWalk ? $Nav::WalkFlag : 0 ) |
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(%controllerData.allowSwim ? $Nav::SwimFlag : 0 ) |
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(%controllerData.allowJump ? $Nav::JumpFlag : 0 ) |
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(%controllerData.allowDrop ? $Nav::DropFlag : 0 ) |
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(%controllerData.allowLedge ? $Nav::LedgeFlag : 0) |
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(%controllerData.allowClimb ? $Nav::ClimbFlag : 0) |
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(%controllerData.allowTeleport ? $Nav::TeleportFlag : 0 );
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}
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function NavMeshTestTool::updateTestFlags(%this)
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{
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if(isObject(%this.getPlayer()))
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{
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%properties = NavEditorOptionsWindow-->TestProperties;
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%player = %this.getPlayer();
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%controllerData = %player.getDatablock().aiControllerData;
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%controllerData.allowWalk = %properties->LinkWalkFlag.isStateOn();
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%controllerData.allowSwim = %properties->LinkSwimFlag.isStateOn();
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%controllerData.allowJump = %properties->LinkJumpFlag.isStateOn();
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%controllerData.allowDrop = %properties->LinkDropFlag.isStateOn();
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%controllerData.allowLedge = %properties->LinkLedgeFlag.isStateOn();
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%controllerData.allowClimb = %properties->LinkClimbFlag.isStateOn();
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%controllerData.allowTeleport = %properties->LinkTeleportFlag.isStateOn();
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%player.aiController = new AIController(){ ControllerData = %controllerData; };
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%player.setAIController(%player.aiController);
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}
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}
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function NavMeshTestTool::onPlayerSelected(%this, %flags)
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{
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if (!isObject(%this.getPlayer().aiController) || (isObject(%this.getPlayer().aiController) && !(%this.getPlayer().isMemberOfClass("AIPlayer"))))
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if (!isObject(%this.getPlayer().aiController))
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{
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%this.getPlayer().aiController = new AIController(){ ControllerData = %this.getPlayer().getDatablock().aiControllerData; };
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%this.getPlayer().setAIController(%this.getPlayer().aiController);
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%flags = getControllerDataFlags(%this.getPlayer().getDatablock().aiControllerData);
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}
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if(%this.getPlayer().isMemberOfClass("AIPlayer"))
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{
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NavInspector.inspect(%this.getPlayer());
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NavInspector.setVisible(true);
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}
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else
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{
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NavInspector.inspect(%this.getPlayer().getDatablock().aiControllerData);
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NavInspector.setVisible(true);
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}
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NavMeshIgnore(%this.getPlayer(), true);
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%this.getPlayer().setDamageState("Enabled");
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updateTestData(NavEditorOptionsWindow-->TestProperties, %flags);
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}
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function NavMeshTestTool::onPlayerDeselected(%this)
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{
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disableTestData(NavEditorOptionsWindow-->TestProperties);
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NavInspector.inspect();
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}
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function NavMeshTestFlagButton::onClick(%this)
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function NavMeshTestTool::stop(%this)
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{
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NavMeshTools->TestTool.updateTestFlags();
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if (isObject(%this.getPlayer().aiController))
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%this.getPlayer().aiController.stop();
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else
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{
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%this.getPlayer().stop();
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}
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}
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function SpawnClassSelector::onSelect(%this, %id)
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{
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%className = %this.getTextById(%id);
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NavMeshTools->TestTool.setSpawnClass(%className);
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SpawnDatablockSelector.clear();
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%classData = %className @ "Data";
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if(%className $= "AIPlayer")
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{
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%classData = "PlayerData";
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}
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// add the datablocks
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for(%i = 0; %i < DataBlockGroup.getCount(); %i++)
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{
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%obj = DataBlockGroup.getObject(%i);
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if( isMemberOfClass( %obj.getClassName(), %classData ))
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SpawnDatablockSelector.add(%obj.getName());
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}
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SpawnDatablockSelector.setFirstSelected(true);
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}
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function SpawnDatablockSelector::onSelect(%this, %id)
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{
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%className = %this.getTextById(%id);
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NavMeshTools->TestTool.setSpawnDatablock(%className);
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}
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// function NavEditorGui::findCover(%this)
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// {
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// if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
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// {
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// %pos = LocalClientConnection.getControlObject().getPosition();
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// %text = NavEditorOptionsWindow-->TestProperties->CoverPosition.getText();
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// if(%text !$= "")
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// %pos = eval("return " @ %text);
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// %this.getPlayer().getAIController().findCover(%pos, NavEditorOptionsWindow-->TestProperties->CoverRadius.getText());
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// }
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// }
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// function NavEditorGui::followObject(%this)
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// {
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// if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
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// {
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// %obj = LocalClientConnection.player;
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// %text = NavEditorOptionsWindow-->TestProperties->FollowObject.getText();
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// if(%text !$= "")
|
||||
// {
|
||||
// %command = "return " @ %text;
|
||||
// if(!endsWith(%command, ";"))
|
||||
// %command = %command @ ";";
|
||||
|
||||
// %obj = eval(%command);
|
||||
// if(!isObject(%obj))
|
||||
// toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
|
||||
// }
|
||||
// if(isObject(%obj))
|
||||
// %this.getPlayer().getAIController().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
|
||||
// }
|
||||
// }
|
||||
|
||||
//------------------------------------------------------
|
||||
|
||||
function TileTool::onActivated(%this)
|
||||
|
|
@ -721,48 +738,6 @@ function NavEditorGui::deleteCoverPoints(%this)
|
|||
}
|
||||
}
|
||||
|
||||
function NavEditorGui::findCover(%this)
|
||||
{
|
||||
if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
|
||||
{
|
||||
%pos = LocalClientConnection.getControlObject().getPosition();
|
||||
%text = NavEditorOptionsWindow-->TestProperties->CoverPosition.getText();
|
||||
if(%text !$= "")
|
||||
%pos = eval("return " @ %text);
|
||||
%this.getPlayer().getAIController().findCover(%pos, NavEditorOptionsWindow-->TestProperties->CoverRadius.getText());
|
||||
}
|
||||
}
|
||||
|
||||
function NavEditorGui::followObject(%this)
|
||||
{
|
||||
if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
|
||||
{
|
||||
%obj = LocalClientConnection.player;
|
||||
%text = NavEditorOptionsWindow-->TestProperties->FollowObject.getText();
|
||||
if(%text !$= "")
|
||||
{
|
||||
%command = "return " @ %text;
|
||||
if(!endsWith(%command, ";"))
|
||||
%command = %command @ ";";
|
||||
|
||||
%obj = eval(%command);
|
||||
if(!isObject(%obj))
|
||||
toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
|
||||
}
|
||||
if(isObject(%obj))
|
||||
%this.getPlayer().getAIController().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
|
||||
}
|
||||
}
|
||||
|
||||
function NavEditorGui::stop(%this)
|
||||
{
|
||||
if (isObject(%this.getPlayer().aiController))
|
||||
%this.getPlayer().aiController.stop();
|
||||
else
|
||||
{
|
||||
NavEditorGui.getPlayer().stop();
|
||||
}
|
||||
}
|
||||
function NavInspector::inspect(%this, %obj)
|
||||
{
|
||||
%name = "";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue