mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 05:20:31 +00:00
added spawning
Tile test tool now spawns classes and data Test avoidance added to aicontroller and ainavigation
This commit is contained in:
parent
a5e969a8fd
commit
f730d0bf1c
8 changed files with 286 additions and 301 deletions
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@ -168,8 +168,19 @@ bool AIController::getAIMove(Move* movePtr)
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{
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obj = getAIInfo()->mObj;
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}
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bool adjusted = false;
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if (getNav()->avoidObstacles())
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{
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adjusted = true;
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}
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else if (mRandI(0, 100) < mControllerData->mFlocking.mChance && getNav()->flock())
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{
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adjusted = true;
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}
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// Only repath if not already adjusted and on risky ground
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RayInfo info;
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if (obj->getContainer()->castRay(obj->getPosition(), obj->getPosition() - Point3F(0, 0, mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
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if (!adjusted && obj->getContainer()->castRay(obj->getPosition(), obj->getPosition() - Point3F(0, 0, mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
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{
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getNav()->repath();
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}
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@ -343,6 +343,10 @@ void AINavigation::repath()
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{
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mPathData.path->mTo = mMoveDestination;
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}
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else if (avoidObstacles())
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{
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mPathData.path->mTo = mMoveDestination;
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}
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else
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{
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// If we're following, get their position.
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@ -380,6 +384,60 @@ void AINavigation::clearPath()
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mPathData = PathData();
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}
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bool AINavigation::avoidObstacles()
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{
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SimObjectPtr<SceneObject> obj = getCtrl()->getAIInfo()->mObj;
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obj->disableCollision();
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Point3F pos = obj->getBoxCenter();
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VectorF forward = obj->getTransform().getForwardVector();
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forward.normalizeSafe();
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// Generate forward-left and forward-right by rotating forward vector
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VectorF right = mCross(forward, Point3F(0, 0, 1));
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VectorF leftDir = forward + right * -0.5f; // front-left
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VectorF rightDir = forward + right * 0.5f; // front-right
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leftDir.normalizeSafe();
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rightDir.normalizeSafe();
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F32 rayLength = getCtrl()->mMovement.getMoveSpeed();
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Point3F directions[3] = {
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forward,
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leftDir,
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rightDir
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};
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bool hit[3] = { false, false, false };
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RayInfo info;
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for (int i = 0; i < 3; ++i)
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{
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Point3F end = pos + directions[i] * rayLength;
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if (obj->getContainer()->castRay(pos, end, sAILoSMask, &info))
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{
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hit[i] = true;
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}
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}
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Point3F avoidance = Point3F::Zero;
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if (hit[0]) avoidance += right * 1.0f;
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if (hit[1]) avoidance += right * 1.5f;
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if (hit[2]) avoidance -= right * 1.5f;
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if (!avoidance.isZero())
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{
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avoidance.normalizeSafe();
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F32 clearance = getCtrl()->getAIInfo()->mRadius * 1.5f;
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Point3F newDest = info.point + avoidance * rayLength;
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mMoveDestination = newDest;
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obj->enableCollision();
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return true;
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}
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obj->enableCollision();
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return false;
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}
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bool AINavigation::flock()
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{
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AIControllerData::Flocking flockingData = getCtrl()->mControllerData->mFlocking;
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@ -98,6 +98,7 @@ struct AINavigation
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/// Move to the specified node in the current path.
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void moveToNode(S32 node);
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bool avoidObstacles();
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bool flock();
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#endif
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};
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@ -668,6 +668,7 @@ bool NavMesh::build(bool background, bool saveIntermediates)
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}
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mBuilding = true;
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m_geo = NULL;
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ctx->startTimer(RC_TIMER_TOTAL);
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@ -1083,7 +1084,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, U32 &dataSize)
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}
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else if (mWaterMethod == Impassable)
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{
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m_triareas[t] = RC_NULL_AREA;
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m_triareas[t] = NullArea;
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}
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}
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}
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@ -51,7 +51,6 @@ void NavMeshTestTool::spawnPlayer(const Point3F& position)
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}
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obj->setPosition(position);
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obj->registerObject();
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SimObject* cleanup = Sim::findObject("MissionCleanup");
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if (cleanup)
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{
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@ -59,8 +58,29 @@ void NavMeshTestTool::spawnPlayer(const Point3F& position)
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missionCleanup->addObject(obj);
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}
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mPlayer = obj;
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Con::executef(this, "onPlayerSpawned", obj->getIdString());
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#ifdef TORQUE_NAVIGATION_ENABLED
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AIPlayer* asAIPlayer = dynamic_cast<AIPlayer*>(mPlayer.getPointer());
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if (asAIPlayer)
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{
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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ShapeBase* sbo = dynamic_cast<ShapeBase*>(mPlayer.getPointer());
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if (sbo && sbo->getAIController() && sbo->getAIController()->mControllerData)
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{
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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Con::executef(this, "onPlayerSelected");
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}
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}
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#else
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Con::executef(this, "onPlayerSelected");
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#endif
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}
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void NavMeshTestTool::drawAgent(duDebugDrawTorque& dd, const F32* pos, F32 r, F32 h, F32 c, const U32 col)
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@ -94,6 +114,12 @@ NavMeshTestTool::NavMeshTestTool()
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mPathStart = Point3F::Max;
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mPathEnd = Point3F::Max;
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mTestPath = NULL;
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mLinkTypes = LinkData(AllFlags);
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mFilter.setIncludeFlags(mLinkTypes.getFlags());
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mFilter.setExcludeFlags(0);
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}
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void NavMeshTestTool::onActivated(const Gui3DMouseEvent& evt)
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@ -103,6 +129,17 @@ void NavMeshTestTool::onActivated(const Gui3DMouseEvent& evt)
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void NavMeshTestTool::onDeactivated()
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{
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if (mTestPath != NULL) {
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mTestPath->deleteObject();
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mTestPath = NULL;
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}
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if (mPlayer != NULL)
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{
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mPlayer = NULL;
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Con::executef(this, "onPlayerDeselected");
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}
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Con::executef(this, "onDeactivated");
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}
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@ -145,14 +182,14 @@ void NavMeshTestTool::on3DMouseDown(const Gui3DMouseEvent& evt)
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AIPlayer* asAIPlayer = dynamic_cast<AIPlayer*>(mPlayer.getPointer());
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if (asAIPlayer)
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{
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Con::executef(this, "onPlayerSelected", Con::getIntArg(asAIPlayer->mLinkTypes.getFlags()));
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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ShapeBase* sbo = dynamic_cast<ShapeBase*>(mPlayer.getPointer());
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if (sbo && sbo->getAIController() && sbo->getAIController()->mControllerData)
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{
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Con::executef(this, "onPlayerSelected", Con::getIntArg(sbo->getAIController()->mControllerData->mLinkTypes.getFlags()));
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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@ -176,10 +213,30 @@ void NavMeshTestTool::on3DMouseDown(const Gui3DMouseEvent& evt)
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if (mPathStart != Point3F::Max)
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{
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mPathEnd = ri.point;
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mTestPath = new NavPath();
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mTestPath->mMesh = mNavMesh;
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mTestPath->mFrom = mPathStart;
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mTestPath->mTo = mPathEnd;
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mTestPath->mFromSet = mTestPath->mToSet = true;
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mTestPath->mAlwaysRender = true;
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mTestPath->mLinkTypes = mLinkTypes;
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mTestPath->mFilter = mFilter;
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mTestPath->mXray = true;
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// Paths plan automatically upon being registered.
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if (!mTestPath->registerObject())
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{
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delete mTestPath;
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return;
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}
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}
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else
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{
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mPathStart = ri.point;
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if (mTestPath != NULL) {
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mTestPath->deleteObject();
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mTestPath = NULL;
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}
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}
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}
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else
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@ -300,3 +357,4 @@ DefineEngineMethod(NavMeshTestTool, setSpawnDatablock, void, (String dbName), ,
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{
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object->setSpawnDatablock(dbName);
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}
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@ -16,6 +16,9 @@ protected:
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SimObjectPtr<SceneObject> mCurPlayer;
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Point3F mPathStart;
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Point3F mPathEnd;
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NavPath* mTestPath;
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LinkData mLinkTypes;
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dtQueryFilter mFilter;
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public:
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DECLARE_CONOBJECT(NavMeshTestTool);
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