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https://github.com/TorqueGameEngines/Torque3D.git
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fully working
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parent
85463c85ac
commit
f6dc694bd4
10 changed files with 88 additions and 75 deletions
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@ -111,7 +111,7 @@ ConsoleSetType(TypeImageAssetId)
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ImplementEnumType(ImageAssetType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ImageAsset::Albedo, "Albedo", "" },
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{ ImageAsset::Albedo, "Albedo", "" },
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{ ImageAsset::Normal, "Normal", "" },
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{ ImageAsset::ORMConfig, "ORMConfig", "" },
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{ ImageAsset::GUI, "GUI", "" },
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@ -121,8 +121,7 @@ ImplementEnumType(ImageAssetType,
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{ ImageAsset::Glow, "Glow", "" },
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{ ImageAsset::Particle, "Particle", "" },
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{ ImageAsset::Decal, "Decal", "" },
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{ ImageAsset::Cubemap, "Cubemap", "" },
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{ ImageAsset::Target, "Target", "" },
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{ ImageAsset::Cubemap, "Cubemap", "" },
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EndImplementEnumType;
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@ -278,7 +277,7 @@ U32 ImageAsset::load()
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// this is a target.
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if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
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{
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NamedTexTarget* namedTarget = NamedTexTarget::find(mImageFileName + 1);
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NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
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if (namedTarget) {
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mLoadedState = Ok;
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mIsValidImage = true;
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@ -289,7 +288,6 @@ U32 ImageAsset::load()
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Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
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}
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}
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if (!Torque::FS::IsFile(mImagePath))
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
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@ -364,6 +362,7 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
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GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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{
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load();
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if (mResourceMap.contains(requestedProfile))
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{
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mLoadedState = Ok;
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@ -371,21 +370,41 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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}
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else
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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// this is a target.
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if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
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if (namedTarget.isValid() && namedTarget->getTexture())
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{
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if (mNamedTarget == NULL) {
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mNamedTarget = namedTarget;
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mResourceMap.insert(requestedProfile, mNamedTarget->getTexture());
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mIsValidImage = true;
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mChangeSignal.trigger();
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}
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}
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if (mNamedTarget == NULL)
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return nullptr;
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else
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return mNamedTarget->getTexture();
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}
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else
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mLoadedState = BadFileReference;
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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}
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else
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mLoadedState = BadFileReference;
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}
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}
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//if (mTexture.isValid())
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// return mTexture;
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return nullptr;
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}
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@ -428,7 +447,6 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
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"Particle",
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"Decal",
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"Cubemap"
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"Target"
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};
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if (type < 0 || type >= ImageTypeCount)
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