fully working

This commit is contained in:
marauder2k7 2024-12-14 01:18:46 +00:00
parent 85463c85ac
commit f6dc694bd4
10 changed files with 88 additions and 75 deletions

View file

@ -111,7 +111,7 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
@ -121,8 +121,7 @@ ImplementEnumType(ImageAssetType,
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Target, "Target", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
EndImplementEnumType;
@ -278,7 +277,7 @@ U32 ImageAsset::load()
// this is a target.
if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
{
NamedTexTarget* namedTarget = NamedTexTarget::find(mImageFileName + 1);
NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
if (namedTarget) {
mLoadedState = Ok;
mIsValidImage = true;
@ -289,7 +288,6 @@ U32 ImageAsset::load()
Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
}
}
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
@ -364,6 +362,7 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
{
load();
if (mResourceMap.contains(requestedProfile))
{
mLoadedState = Ok;
@ -371,21 +370,41 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
}
else
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
// this is a target.
if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
if (namedTarget.isValid() && namedTarget->getTexture())
{
if (mNamedTarget == NULL) {
mNamedTarget = namedTarget;
mResourceMap.insert(requestedProfile, mNamedTarget->getTexture());
mIsValidImage = true;
mChangeSignal.trigger();
}
}
if (mNamedTarget == NULL)
return nullptr;
else
return mNamedTarget->getTexture();
}
else
mLoadedState = BadFileReference;
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
}
else
mLoadedState = BadFileReference;
}
}
//if (mTexture.isValid())
// return mTexture;
return nullptr;
}
@ -428,7 +447,6 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
"Particle",
"Decal",
"Cubemap"
"Target"
};
if (type < 0 || type >= ImageTypeCount)

View file

@ -39,11 +39,7 @@
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
#endif
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
@ -54,6 +50,11 @@
#include "assetMacroHelpers.h"
#include "gfx/gfxDevice.h"
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
{
@ -75,8 +76,7 @@ public:
Particle = 8,
Decal = 9,
Cubemap = 10,
Target = 11,
ImageTypeCount = 12
ImageTypeCount = 11
};
static StringTableEntry smNoImageAssetFallback;
@ -100,6 +100,7 @@ public:
protected:
StringTableEntry mImageFileName;
StringTableEntry mImagePath;
NamedTexTargetRef mNamedTarget;
bool mIsValidImage;
bool mUseMips;
@ -256,12 +257,10 @@ public: \
}\
\
if (get##name()[0] == '$' || get##name()[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name() + 1);\
if (namedTarget)\
NamedTexTargetRef namedTarget = NamedTexTarget::find(get##name() + 1);\
if (namedTarget.isValid())\
{\
m##name = namedTarget->getTexture(0);\
m##name##Name = get##name();\
m##name##AssetId = StringTable->EmptyString();\
}\
}\
else\
@ -306,6 +305,8 @@ public: \
}\
GFXTexHandle get##name##Resource() \
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return m##name##Asset->getTexture(m##name##Profile);\
return m##name;\
}\
bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
@ -341,7 +342,7 @@ if (m##name##AssetId != StringTable->EmptyString())\
#pragma region Arrayed Asset Macros
//Arrayed Assets
#define DECLARE_IMAGEASSET_ARRAY(className, name, max) public: \
#define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
static const U32 sm##name##Count = max;\
GFXTexHandle m##name[max];\
StringTableEntry m##name##Name[max]; \
@ -412,13 +413,7 @@ public: \
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
if (get##name(index)[0] == '$' || get##name(index)[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name(index) + 1);\
if (namedTarget)\
{\
m##name[index] = namedTarget->getTexture(0);\
m##name##Name[index] = get##name(index);\
m##name##AssetId[index] = StringTable->EmptyString();\
}\
m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
@ -469,6 +464,8 @@ public: \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
return m##name[index];\
}\
bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }

View file

@ -122,8 +122,9 @@ public:
F32 times[ NUM_TIME_KEYS ];
LinearColorF colors[ NUM_TIME_KEYS ];
DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX);
DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
void onTextureChanged() {}
ExplosionData* explosion;
S32 explosionId;