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Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.
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2 changed files with 2 additions and 0 deletions
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@ -55,6 +55,7 @@ function GameConnection::initialControlSet(%this)
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{
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{
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if (Canvas.getContent() != PlayGui.getId())
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if (Canvas.getContent() != PlayGui.getId())
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Canvas.setContent(PlayGui);
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Canvas.setContent(PlayGui);
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$GameCanvas = Canvas;
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}
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}
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}
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}
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@ -56,6 +56,7 @@ function GameConnection::initialControlSet(%this)
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if (Canvas.getContent() != PlayGui.getId())
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if (Canvas.getContent() != PlayGui.getId())
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{
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{
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Canvas.setContent(PlayGui);
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Canvas.setContent(PlayGui);
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$GameCanvas = Canvas;
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}
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}
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}
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}
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}
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}
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