From f5d8de8c4d87a4b0f6d1530e2632ab23dd10f5a2 Mon Sep 17 00:00:00 2001 From: Areloch Date: Mon, 1 Jun 2015 22:01:29 -0500 Subject: [PATCH] Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas. --- Templates/Empty/game/scripts/client/serverConnection.cs | 1 + Templates/Full/game/scripts/client/serverConnection.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/Templates/Empty/game/scripts/client/serverConnection.cs b/Templates/Empty/game/scripts/client/serverConnection.cs index 8bac91813..ad8d3769f 100644 --- a/Templates/Empty/game/scripts/client/serverConnection.cs +++ b/Templates/Empty/game/scripts/client/serverConnection.cs @@ -55,6 +55,7 @@ function GameConnection::initialControlSet(%this) { if (Canvas.getContent() != PlayGui.getId()) Canvas.setContent(PlayGui); + $GameCanvas = Canvas; } } diff --git a/Templates/Full/game/scripts/client/serverConnection.cs b/Templates/Full/game/scripts/client/serverConnection.cs index c50478212..dc0784663 100644 --- a/Templates/Full/game/scripts/client/serverConnection.cs +++ b/Templates/Full/game/scripts/client/serverConnection.cs @@ -56,6 +56,7 @@ function GameConnection::initialControlSet(%this) if (Canvas.getContent() != PlayGui.getId()) { Canvas.setContent(PlayGui); + $GameCanvas = Canvas; } } }