Merge branch 'Preview4_0' into SoundAssetImplements

# Conflicts:
#	Engine/source/T3D/assets/assetImporter.cpp
#	Engine/source/forest/forestItem.cpp
This commit is contained in:
AzaezelX 2021-10-11 20:11:27 -05:00
commit f5600826d7
122 changed files with 686 additions and 577 deletions

View file

@ -218,7 +218,7 @@ Material::Material()
mPlanarReflection = false;
mCubemapData = NULL;
mDynamicCubemap = NULL;
mDynamicCubemap = false;
mLastUpdateTime = 0;

View file

@ -1290,16 +1290,9 @@ void ProcessedShaderMaterial::setCustomShaderData(Vector<CustomShaderBindingData
for (U32 i = 0; i < shaderData.size(); i++)
{
for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
{
StringTableEntry handleName = shaderData[i].getHandleName();
bool tmp = true;
}
//roll through and try setting our data!
for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
{
StringTableEntry handleName = shaderData[i].getHandleName();
StringTableEntry rpdHandleName = handles->mCustomHandles[h].handleName;
if (handles->mCustomHandles[h].handleName == shaderData[i].getHandleName())
{
if (handles->mCustomHandles[h].handle->isValid())