mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts: # Engine/source/T3D/assets/assetImporter.cpp # Engine/source/forest/forestItem.cpp
This commit is contained in:
commit
f5600826d7
122 changed files with 686 additions and 577 deletions
|
|
@ -218,7 +218,7 @@ Material::Material()
|
|||
mPlanarReflection = false;
|
||||
|
||||
mCubemapData = NULL;
|
||||
mDynamicCubemap = NULL;
|
||||
mDynamicCubemap = false;
|
||||
|
||||
mLastUpdateTime = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -1290,16 +1290,9 @@ void ProcessedShaderMaterial::setCustomShaderData(Vector<CustomShaderBindingData
|
|||
|
||||
for (U32 i = 0; i < shaderData.size(); i++)
|
||||
{
|
||||
for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
|
||||
{
|
||||
StringTableEntry handleName = shaderData[i].getHandleName();
|
||||
bool tmp = true;
|
||||
}
|
||||
//roll through and try setting our data!
|
||||
for (U32 h = 0; h < handles->mCustomHandles.size(); ++h)
|
||||
{
|
||||
StringTableEntry handleName = shaderData[i].getHandleName();
|
||||
StringTableEntry rpdHandleName = handles->mCustomHandles[h].handleName;
|
||||
if (handles->mCustomHandles[h].handleName == shaderData[i].getHandleName())
|
||||
{
|
||||
if (handles->mCustomHandles[h].handle->isValid())
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue