mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts: # Engine/source/T3D/assets/assetImporter.cpp # Engine/source/forest/forestItem.cpp
This commit is contained in:
commit
f5600826d7
122 changed files with 686 additions and 577 deletions
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@ -275,8 +275,6 @@ void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
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Point2I arrowOffset;
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S32 columnSplit = profile->mColumnSplit * xScale;
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S32 iconIndex;
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bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
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bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
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/*if (profileHasArrows)
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@ -384,8 +382,6 @@ void GuiGameListMenuCtrl::onRenderKeybindOption(Row* row, Point2I currentOffset)
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S32 rowHeight = profile->getRowHeight();
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S32 optionWidth = xScale - columnSplit;
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GFXDrawUtil* drawer = GFX->getDrawUtil();
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//drawer->drawBitmap(row->mBitmap, )
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@ -1048,7 +1044,6 @@ RectI GuiGameListMenuCtrl::getRowBounds(S32 rowIndex)
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{
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GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
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F32 xScale = (float)getWidth() / profile->getRowWidth();
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S32 rowHeight = profile->getRowHeight();
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Point2I currentOffset = Point2I::Zero;
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@ -1375,9 +1370,6 @@ void GuiGameListMenuCtrl::clickKeybind(Row* row, S32 xPos)
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S32 rowHeight = profile->getRowHeight();
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S32 optionWidth = xScale - columnSplit;
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GFXDrawUtil* drawer = GFX->getDrawUtil();
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//drawer->drawBitmap(row->mBitmap, )
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Point2I button;
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@ -1388,7 +1380,6 @@ void GuiGameListMenuCtrl::clickKeybind(Row* row, S32 xPos)
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buttonSize.x = rowHeight / 2;
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buttonSize.y = rowHeight / 2;
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GFXTextureObject* texture = row->mBitmapTex;
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RectI rect(button, buttonSize);
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if (rect.pointInRect(Point2I(xPos, rowHeight / 2)))
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@ -311,7 +311,6 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
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bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
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{
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bool ret = false;
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GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
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object->setBitmap(data);
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@ -365,7 +365,6 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
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bool GuiPopUpMenuCtrlEx::_setBitmaps(void* obj, const char* index, const char* data)
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{
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bool ret = false;
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GuiPopUpMenuCtrlEx* object = static_cast<GuiPopUpMenuCtrlEx*>(obj);
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object->setBitmap(data);
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@ -94,6 +94,33 @@ ConsoleDocClass( GuiCanvas,
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"@ingroup GuiCore\n");
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ImplementEnumType(KeyboardTranslationMode,
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"Modes for handling keyboard translation or native accelerator requests.\n\n")
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{ GuiCanvas::TranslationMode_Platform, "Platform",
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"Requests will be passed to the platform window for handling." },
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{ GuiCanvas::TranslationMode_Callback, "Callback",
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"Script callbacks will be issued to notify and allow override of these events." },
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{ GuiCanvas::TranslationMode_Ignore, "Ignore",
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"Requsts to enable/disable keyboard translations or native accelerators will be ignored "
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"with no callback triggered." },
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EndImplementEnumType;
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IMPLEMENT_CALLBACK(GuiCanvas, onSetKeyboardTranslationEnabled, bool, (bool enable), (enable),
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"Called when the canvas receives an enableKeyboardTranslation request. This is usually the "
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"result of a GuitTextInputCtrl gaining or losing focus. Return true to allow the request "
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"to be passed to the platform window. Return false to override the request and handle it in script.\n\n"
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"@note This callback is only issued if keyTranslationMode is set to \"Callback\" for this canvas.\n"
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"@param enable Requested keyboard translation state.\n"
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"@see KeyboardTranslationMode\n");
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IMPLEMENT_CALLBACK(GuiCanvas, onSetNativeAcceleratorsEnabled, bool, (bool enable), (enable),
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"Called when the canvas receives a setNativeAcceleratorsEnabled request. This is usually the "
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"result of a GuitTextInputCtrl gaining or losing focus. Return true to allow the request to "
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"be passed to the platform window. Return false to override the request and handle it in script.\n\n"
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"@note This callback is only issued if nativeAcceleratorMode is set to \"Callback\" for this canvas.\n"
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"@param enable Requested accelerator state.\n"
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"@see KeyboardTranslationMode\n");
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ColorI gCanvasClearColor( 255, 0, 255 ); ///< For GFX->clear
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extern InputModifiers convertModifierBits(const U32 in);
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@ -127,6 +154,8 @@ GuiCanvas::GuiCanvas(): GuiControl(),
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mHoverPositionSet(false),
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mLeftMouseLast(false),
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mHoverLeftControlTime(0),
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mKeyTranslationMode(TranslationMode_Platform),
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mNativeAcceleratorMode(TranslationMode_Platform),
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mMiddleMouseLast(false),
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mRightMouseLast(false),
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mMouseDownPoint(0.0f,0.0f),
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@ -183,6 +212,13 @@ void GuiCanvas::initPersistFields()
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addField("displayWindow", TypeBool, Offset(mDisplayWindow, GuiCanvas), "Controls if the canvas window is rendered or not." );
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endGroup("Canvas Rendering");
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addGroup("KeyboardMode Callbacks");
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addField("keyTranslationMode", TYPEID< KeyTranslationMode >(), Offset(mKeyTranslationMode, GuiCanvas),
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"How to handle enable/disable keyboard translation requests. \"Platform\", \"Callback\" or \"Ignore\".\n");
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addField("nativeAcceleratorMode", TYPEID< KeyTranslationMode >(), Offset(mNativeAcceleratorMode, GuiCanvas),
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"How to handle enable/disable native accelerator requests. \"Platform\", \"Callback\" or \"Ignore\".\n");
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endGroup("KeyboardMode Callbacks");
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Parent::initPersistFields();
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}
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@ -442,20 +478,32 @@ Point2I GuiCanvas::getWindowSize()
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void GuiCanvas::enableKeyboardTranslation()
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{
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AssertISV(mPlatformWindow, "GuiCanvas::enableKeyboardTranslation - no window present!");
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mPlatformWindow->setKeyboardTranslation(true);
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if ((mKeyTranslationMode == TranslationMode_Platform) ||
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((mKeyTranslationMode == TranslationMode_Callback) && onSetKeyboardTranslationEnabled_callback(true)))
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{
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AssertISV(mPlatformWindow, "GuiCanvas::enableKeyboardTranslation - no window present!");
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mPlatformWindow->setKeyboardTranslation(true);
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}
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}
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void GuiCanvas::disableKeyboardTranslation()
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{
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AssertISV(mPlatformWindow, "GuiCanvas::disableKeyboardTranslation - no window present!");
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mPlatformWindow->setKeyboardTranslation(false);
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if ((mKeyTranslationMode == TranslationMode_Platform) ||
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((mKeyTranslationMode == TranslationMode_Callback) && onSetKeyboardTranslationEnabled_callback(false)))
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{
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AssertISV(mPlatformWindow, "GuiCanvas::disableKeyboardTranslation - no window present!");
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mPlatformWindow->setKeyboardTranslation(false);
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}
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}
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void GuiCanvas::setNativeAcceleratorsEnabled( bool enabled )
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{
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AssertISV(mPlatformWindow, "GuiCanvas::setNativeAcceleratorsEnabled - no window present!");
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mPlatformWindow->setAcceleratorsEnabled( enabled );
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if ((mNativeAcceleratorMode == TranslationMode_Platform) ||
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((mNativeAcceleratorMode == TranslationMode_Callback) && onSetNativeAcceleratorsEnabled_callback(enabled)))
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{
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AssertISV(mPlatformWindow, "GuiCanvas::setNativeAcceleratorsEnabled - no window present!");
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mPlatformWindow->setAcceleratorsEnabled(enabled);
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}
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}
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void GuiCanvas::setForceMouseToGUI(bool onOff)
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@ -2390,7 +2438,7 @@ DefineEngineMethod( GuiCanvas, getMouseControl, S32, (),,
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if (control)
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return control->getId();
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return NULL;
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return 0;
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}
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DefineEngineFunction(excludeOtherInstance, bool, (const char* appIdentifer),,
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@ -178,6 +178,19 @@ protected:
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bool mHoverPositionSet;
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U32 mHoverLeftControlTime;
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public:
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/// Setting for how to handle 'enableKeyboardTranslation' and 'setNativeAcceleratorsEnabled' requests.
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enum KeyTranslationMode
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{
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TranslationMode_Platform,
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TranslationMode_Callback,
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TranslationMode_Ignore,
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};
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protected:
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KeyTranslationMode mKeyTranslationMode;
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KeyTranslationMode mNativeAcceleratorMode;
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/// @}
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// Internal event handling callbacks for use with PlatformWindow.
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@ -454,6 +467,10 @@ public:
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virtual void setWindowTitle(const char *newTitle);
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DECLARE_CALLBACK(bool, onSetKeyboardTranslationEnabled, (bool enable));
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DECLARE_CALLBACK(bool, onSetNativeAcceleratorsEnabled, (bool enable));
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private:
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static const U32 MAX_GAMEPADS = 4; ///< The maximum number of supported gamepads
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protected:
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@ -464,5 +481,7 @@ private:
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void setConsumeLastInputEvent(bool flag) { mConsumeLastInputEvent = flag; }
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bool getLastCursorPoint(Point2I& pt) const { pt = mLastCursorPt; return mLastCursorEnabled; }
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};
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typedef GuiCanvas::KeyTranslationMode KeyboardTranslationMode;
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DefineEnumType(KeyboardTranslationMode);
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#endif
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@ -908,12 +908,12 @@ DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* obj), ,
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"@return id of an awake inspector that is inspecting the passed object if one exists, else NULL or 0.")
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{
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if ( !obj)
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return NULL;
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return 0;
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SimObject *inspector = GuiInspector::findByObject(obj);
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if ( !inspector )
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return NULL;
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return 0;
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return inspector->getId();
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}
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@ -160,11 +160,11 @@ void GuiShapeEdPreview::initPersistFields()
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addGroup( "Animation" );
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addField( "activeThread", TypeS32, Offset( mActiveThread, GuiShapeEdPreview ),
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"Index of the active thread, or -1 if none" );
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addProtectedField( "threadPos", TypeF32, NULL, &setFieldThreadPos, &getFieldThreadPos,
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addProtectedField( "threadPos", TypeF32, 0, &setFieldThreadPos, &getFieldThreadPos,
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"Current position of the active thread (0-1)" );
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addProtectedField( "threadDirection", TypeS32, NULL, &setFieldThreadDir, &getFieldThreadDir,
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addProtectedField( "threadDirection", TypeS32, 0, &setFieldThreadDir, &getFieldThreadDir,
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"Playback direction of the active thread" );
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addProtectedField( "threadPingPong", TypeBool, NULL, &setFieldThreadPingPong, &getFieldThreadPingPong,
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addProtectedField( "threadPingPong", TypeBool, 0, &setFieldThreadPingPong, &getFieldThreadPingPong,
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"'PingPong' mode of the active thread" );
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endGroup( "Animation" );
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@ -102,8 +102,6 @@ void GuiRenderTargetVizCtrl::onRender(Point2I offset,
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camObject = dynamic_cast<Camera*>(camObject->getClientObject());
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bool servObj = camObject->isServerObject();
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if (camObject)
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{
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GFXTexHandle targ = camObject->getCameraRenderTarget();
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@ -248,7 +248,7 @@ class GuiConvexEditorUndoAction : public UndoAction
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friend class GuiConvexEditorCtrl;
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public:
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GuiConvexEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mEditor(NULL), mObjId(NULL)
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GuiConvexEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mEditor(NULL), mObjId(0)
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{
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}
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@ -145,7 +145,7 @@ class GuiMissionAreaUndoAction : public UndoAction
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{
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public:
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GuiMissionAreaUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mMissionAreaEditor(NULL), mObjId(NULL)
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GuiMissionAreaUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mMissionAreaEditor(NULL), mObjId(0)
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{
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}
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@ -773,7 +773,7 @@ ConsoleDocClass( TerrainSmoothAction,
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);
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TerrainSmoothAction::TerrainSmoothAction()
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: UndoAction("Terrain Smoothing"), mFactor(1.0), mSteps(1), mTerrainId(NULL)
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: UndoAction("Terrain Smoothing"), mFactor(1.0), mSteps(1), mTerrainId(0)
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{
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}
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