mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 07:15:37 +00:00
Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts: # Engine/source/T3D/assets/assetImporter.cpp # Engine/source/forest/forestItem.cpp
This commit is contained in:
commit
f5600826d7
122 changed files with 686 additions and 577 deletions
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@ -528,9 +528,6 @@ void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSiz
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void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
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{
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U32 cubeMapSz = cubemap->getSize();
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U32 cubeMapSize = cubemap->getMipMapLevels();
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AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
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AssertFatal(mFormat == cubemap->getFormat(), "GFXD3D11CubemapArray::updateTexture - Destination format doesn't match");
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AssertFatal(mSize == cubemap->getSize(), "GFXD3D11CubemapArray::updateTexture - Destination size doesn't match");
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@ -1199,7 +1199,7 @@ bool GBitmap::readBitmap( const String &bmType, Stream &ioStream )
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if ( regInfo == NULL )
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{
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Con::errorf( "[GBitmap::readBitmap] unable to find registration for extension [%s]", bmType.c_str() );
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return NULL;
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return false;
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}
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return regInfo->readFunc( ioStream, this );
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@ -1212,7 +1212,7 @@ bool GBitmap::writeBitmap( const String &bmType, Stream &ioStream, U32 compress
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if ( regInfo == NULL )
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{
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Con::errorf( "[GBitmap::writeBitmap] unable to find registration for extension [%s]", bmType.c_str() );
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return NULL;
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return false;
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}
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return regInfo->writeFunc( this, ioStream, (compressionLevel == U32_MAX) ? regInfo->defaultCompression : compressionLevel );
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@ -143,7 +143,7 @@ static bool sReadPNG(Stream &stream, GBitmap *bitmap)
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stream.read(cs_headerBytesChecked, header);
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bool isPng = png_check_sig(header, cs_headerBytesChecked) != 0;
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if (isPng == false)
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if (!isPng)
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{
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AssertWarn(false, "GBitmap::readPNG: stream doesn't contain a PNG");
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return false;
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@ -308,7 +308,7 @@ U8* GFXGLCubemap::getTextureData(U32 face, U32 mip)
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GFXGLCubemapArray::GFXGLCubemapArray()
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{
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mCubemap = NULL;
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mCubemap = 0;
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}
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GFXGLCubemapArray::~GFXGLCubemapArray()
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@ -51,6 +51,12 @@
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#include "shaderGen/shaderGen.h"
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#include "gfxGLUtils.h"
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#if defined(TORQUE_OS_WIN)
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#include "gfx/gl/tGL/tWGL.h"
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#elif defined(TORQUE_OS_LINUX)
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#include "gfx/gl/tGL/tXGL.h"
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#endif
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GFXAdapter::CreateDeviceInstanceDelegate GFXGLDevice::mCreateDeviceInstance(GFXGLDevice::createInstance);
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GFXDevice *GFXGLDevice::createInstance( U32 adapterIndex )
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@ -1073,8 +1079,36 @@ U32 GFXGLDevice::getTotalVideoMemory_GL_EXT()
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return mem / 1024;
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}
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// TODO OPENGL, add supprt for INTEL cards.
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#if defined(TORQUE_OS_WIN)
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else if( (gglHasWExtension(AMD_gpu_association)) )
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{
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// Just assume 1 AMD gpu. Who uses crossfire anyways now? And, crossfire doesn't double
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// vram anyways, so does it really matter?
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UINT id;
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if (wglGetGPUIDsAMD(1, &id) != 0)
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{
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S32 memorySize;
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if (wglGetGPUInfoAMD(id, WGL_GPU_RAM_AMD, GL_INT, 1, &memorySize) != -1)
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{
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// memory size is returned in MB
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return memorySize;
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}
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}
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}
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#endif
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#if defined(TORQUE_OS_LINUX)
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else if ( (gglHasXExtension(NULL, NULL, MESA_query_renderer)) )
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{
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// memory size is in mb
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U32 memorySize;
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glXQueryCurrentRendererIntegerMESA(GLX_RENDERER_VIDEO_MEMORY_MESA, &memorySize);
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return memorySize;
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}
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#endif
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// No other way, sad. Probably windows Intel.
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return 0;
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}
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@ -562,6 +562,7 @@ void GFXGLShader::initConstantDescs()
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if(!maxNameLength)
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return;
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maxNameLength++;
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FrameTemp<GLchar> uniformName(maxNameLength);
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@ -101,8 +101,8 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
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// the state value even if that value is identical to the current value.
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#define STATE_CHANGE(state) (!oldState || oldState->mDesc.state != mDesc.state)
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#define TOGGLE_STATE(state, enum) if(mDesc.state) glEnable(enum); else glDisable(enum)
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#define CHECK_TOGGLE_STATE(state, enum) if(!oldState || oldState->mDesc.state != mDesc.state) if(mDesc.state) glEnable(enum); else glDisable(enum)
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#define TOGGLE_STATE(state, enum) if(mDesc.state) { glEnable(enum); } else { glDisable(enum); }
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#define CHECK_TOGGLE_STATE(state, enum) if(!oldState || oldState->mDesc.state != mDesc.state) { if(mDesc.state) { glEnable(enum); } else { glDisable(enum); }}
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// Blending
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CHECK_TOGGLE_STATE(blendEnable, GL_BLEND);
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@ -6,7 +6,7 @@
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GFXGLTextureArray::GFXGLTextureArray()
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{
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mTextureArray = NULL;
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mTextureArray = 0;
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}
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void GFXGLTextureArray::init()
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@ -13,7 +13,7 @@ public:
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~GFXGLTextureArray() { Release(); };
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void init();
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void init() override;
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void setToTexUnit(U32 tuNum) override;
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@ -46,7 +46,7 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
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{
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#if TORQUE_DEBUG
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mFrameAllocatorMarkGuard == FrameAllocator::getWaterMark();
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mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
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#endif
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dMemset(&mLockedRect, 0, sizeof(mLockedRect));
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@ -25,8 +25,10 @@
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#include "core/strings/stringFunctions.h"
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#include "console/console.h"
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#ifdef TORQUE_OS_WIN
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#include "tWGL.h"
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#if defined(TORQUE_OS_WIN)
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#include "tWGL.h"
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#elif defined(TORQUE_OS_LINUX)
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#include "tXGL.h"
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#endif
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namespace GL
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@ -41,7 +43,18 @@ namespace GL
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void gglPerformExtensionBinds(void *context)
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{
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#if defined(TORQUE_OS_WIN)
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if (!gladLoadWGL((HDC)context))
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{
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AssertFatal(false, "Unable to load WGL in GLAD. Make sure your OpenGL drivers are up to date!");
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}
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#elif defined(TORQUE_OS_LINUX)
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if (!gladLoadGLX(NULL, 0))
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{
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AssertFatal(false, "Unable to load GLX in GLAD. Make sure your OpenGL drivers are up to date!");
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}
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#endif
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}
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}
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@ -135,7 +135,7 @@ void CubemapData::createMap()
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if( initSuccess )
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{
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mCubemap = GFX->createCubemap();
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if (mCubeMapFace == NULL || mCubeMapFace->isNull())
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if (!mCubeMapFace || mCubeMapFace->isNull())
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return;
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mCubemap->initStatic(mCubeMapFace);
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}
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@ -226,7 +226,7 @@ public:
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return setStatus(false);
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}
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ogg_stream_init(&to, Platform::getRandom() * S32_MAX);
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ogg_stream_init(&to, Platform::getRandom() * double(S32_MAX));
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ogg_packet op;
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