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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts: # Engine/source/T3D/assets/assetImporter.cpp # Engine/source/forest/forestItem.cpp
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commit
f5600826d7
122 changed files with 686 additions and 577 deletions
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@ -954,10 +954,10 @@ void MeshRoad::initPersistFields()
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addGroup( "Internal" );
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addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
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addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
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"Do not modify, for internal use." );
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addProtectedField( "ProfileNode", TypeString, NULL, &addProfileNodeFromField, &emptyStringProtectedGetFn,
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addProtectedField( "ProfileNode", TypeString, 0, &addProfileNodeFromField, &emptyStringProtectedGetFn,
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"Do not modify, for internal use." );
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endGroup( "Internal" );
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@ -2896,7 +2896,6 @@ void MeshRoad::_generateVerts()
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// Make Primitive Buffers
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U32 p00, p01, p11, p10;
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U32 pb00, pb01, pb11, pb10;
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U32 offset = 0;
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U16 *pIdx = NULL;
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U32 curIdx = 0;
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