Merge branch 'Preview4_0' into SoundAssetImplements

# Conflicts:
#	Engine/source/T3D/assets/assetImporter.cpp
#	Engine/source/forest/forestItem.cpp
This commit is contained in:
AzaezelX 2021-10-11 20:11:27 -05:00
commit f5600826d7
122 changed files with 686 additions and 577 deletions

View file

@ -954,10 +954,10 @@ void MeshRoad::initPersistFields()
addGroup( "Internal" );
addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
"Do not modify, for internal use." );
addProtectedField( "ProfileNode", TypeString, NULL, &addProfileNodeFromField, &emptyStringProtectedGetFn,
addProtectedField( "ProfileNode", TypeString, 0, &addProfileNodeFromField, &emptyStringProtectedGetFn,
"Do not modify, for internal use." );
endGroup( "Internal" );
@ -2896,7 +2896,6 @@ void MeshRoad::_generateVerts()
// Make Primitive Buffers
U32 p00, p01, p11, p10;
U32 pb00, pb01, pb11, pb10;
U32 offset = 0;
U16 *pIdx = NULL;
U32 curIdx = 0;