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Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts: # Engine/source/T3D/assets/assetImporter.cpp # Engine/source/forest/forestItem.cpp
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commit
f5600826d7
122 changed files with 686 additions and 577 deletions
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@ -1003,7 +1003,7 @@ void Precipitation::initRenderObjects()
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// entire or a partially filled vb.
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mRainIB.set(GFX, mMaxVBDrops * 6, 0, GFXBufferTypeStatic);
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U16 *idxBuff;
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mRainIB.lock(&idxBuff, NULL, NULL, NULL);
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mRainIB.lock(&idxBuff, NULL, 0, 0);
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for( U32 i=0; i < mMaxVBDrops; i++ )
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{
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//
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