mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Merge branch 'Preview4_0' into SoundAssetImplements
# Conflicts: # Engine/source/T3D/assets/assetImporter.cpp # Engine/source/forest/forestItem.cpp
This commit is contained in:
commit
f5600826d7
122 changed files with 686 additions and 577 deletions
|
|
@ -1908,42 +1908,21 @@ void ParticleEmitter::copyToVB( const Point3F &camPos, const LinearColorF &ambie
|
|||
|
||||
if (mDataBlock->reverseOrder)
|
||||
{
|
||||
buffPtr += 4 * (n_parts - 1);
|
||||
// do sorted-oriented particles
|
||||
if (mDataBlock->sortParticles)
|
||||
{
|
||||
SortParticle* partPtr = orderedVector.address();
|
||||
for (U32 i = 0; i < n_parts - 1; i++, partPtr++, buffPtr -= 4)
|
||||
setupRibbon(partPtr->p, partPtr++->p, partPtr--->p, camPos, ambientColor, buffPtr);
|
||||
}
|
||||
// do unsorted-oriented particles
|
||||
else
|
||||
{
|
||||
Particle* oldPtr = NULL;
|
||||
for (Particle* partPtr = part_list_head.next; partPtr != NULL; partPtr = partPtr->next, buffPtr -= 4) {
|
||||
for (Particle* partPtr = part_list_head.next; partPtr != NULL; partPtr = partPtr->next, buffPtr -= 4)
|
||||
{
|
||||
setupRibbon(partPtr, partPtr->next, oldPtr, camPos, ambientColor, buffPtr);
|
||||
oldPtr = partPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// do sorted-oriented particles
|
||||
if (mDataBlock->sortParticles)
|
||||
{
|
||||
SortParticle* partPtr = orderedVector.address();
|
||||
for (U32 i = 0; i < n_parts - 1; i++, partPtr++, buffPtr += 4)
|
||||
setupRibbon(partPtr->p, partPtr++->p, partPtr--->p, camPos, ambientColor, buffPtr);
|
||||
}
|
||||
// do unsorted-oriented particles
|
||||
else
|
||||
{
|
||||
Particle* oldPtr = NULL;
|
||||
for (Particle* partPtr = part_list_head.next; partPtr != NULL; partPtr = partPtr->next, buffPtr += 4) {
|
||||
for (Particle* partPtr = part_list_head.next; partPtr != NULL; partPtr = partPtr->next, buffPtr += 4)
|
||||
{
|
||||
setupRibbon(partPtr, partPtr->next, oldPtr, camPos, ambientColor, buffPtr);
|
||||
oldPtr = partPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
PROFILE_END();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1003,7 +1003,7 @@ void Precipitation::initRenderObjects()
|
|||
// entire or a partially filled vb.
|
||||
mRainIB.set(GFX, mMaxVBDrops * 6, 0, GFXBufferTypeStatic);
|
||||
U16 *idxBuff;
|
||||
mRainIB.lock(&idxBuff, NULL, NULL, NULL);
|
||||
mRainIB.lock(&idxBuff, NULL, 0, 0);
|
||||
for( U32 i=0; i < mMaxVBDrops; i++ )
|
||||
{
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue